31 lines
2.5 KiB
Mcfunction
31 lines
2.5 KiB
Mcfunction
|
#
|
||
|
# Description: adjusts probability
|
||
|
# Called by: as:randomizer/body
|
||
|
# Entity @s: temp armor stand
|
||
|
#
|
||
|
scoreboard players set #x_negative as_angle 0
|
||
|
scoreboard players set #y_negative as_angle 0
|
||
|
scoreboard players set #z_negative as_angle 0
|
||
|
scoreboard players set #random_type as_angle 0
|
||
|
execute if predicate as:random_chance_10 run scoreboard players set #random_type as_angle 1
|
||
|
execute if score #random_type as_angle matches 1 if predicate as:random_chance_30 run scoreboard players set #random_type as_angle 2
|
||
|
# negative modulo
|
||
|
execute if score #random_type as_angle matches 0..1 if score #x_angle as_angle matches ..-1 run scoreboard players set #x_negative as_angle 1
|
||
|
execute if score #random_type as_angle matches 0..1 if score #y_angle as_angle matches ..-1 run scoreboard players set #y_negative as_angle 1
|
||
|
execute if score #random_type as_angle matches 0..1 if score #z_angle as_angle matches ..-1 run scoreboard players set #z_negative as_angle 1
|
||
|
execute if score #x_negative as_angle matches 1 run scoreboard players operation #x_angle as_angle *= #var-1 as_angle
|
||
|
execute if score #y_negative as_angle matches 1 run scoreboard players operation #y_angle as_angle *= #var-1 as_angle
|
||
|
execute if score #z_negative as_angle matches 1 run scoreboard players operation #z_angle as_angle *= #var-1 as_angle
|
||
|
# small angle #random_type=0
|
||
|
execute if score #random_type as_angle matches 0 run scoreboard players operation #x_angle as_angle %= #var15000 as_angle
|
||
|
execute if score #random_type as_angle matches 0 run scoreboard players operation #y_angle as_angle %= #var15000 as_angle
|
||
|
execute if score #random_type as_angle matches 0 run scoreboard players operation #z_angle as_angle %= #var15000 as_angle
|
||
|
# med angle #random_type=1
|
||
|
execute if score #random_type as_angle matches 1 run scoreboard players operation #x_angle as_angle %= #var30000 as_angle
|
||
|
execute if score #random_type as_angle matches 1 run scoreboard players operation #y_angle as_angle %= #var30000 as_angle
|
||
|
execute if score #random_type as_angle matches 1 run scoreboard players operation #z_angle as_angle %= #var30000 as_angle
|
||
|
# extreme angle #random_type=2 (no modulo)
|
||
|
# reversed negative
|
||
|
execute if score #x_negative as_angle matches 1 run scoreboard players operation #x_angle as_angle *= #var-1 as_angle
|
||
|
execute if score #y_negative as_angle matches 1 run scoreboard players operation #y_angle as_angle *= #var-1 as_angle
|
||
|
execute if score #z_negative as_angle matches 1 run scoreboard players operation #z_angle as_angle *= #var-1 as_angle
|