customize armor stands
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#
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# Description: Randomizes appendage rotation
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# Called by: as:trigger/random_pose
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# Entity @s: temp armor stand
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#
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execute store result score #x_angle as_angle run data get entity @s ArmorItems[3].tag.AttributeModifiers[{ "Name":"head_x" }].Amount 1000
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execute store result score #y_angle as_angle run data get entity @s ArmorItems[3].tag.AttributeModifiers[{ "Name":"head_y" }].Amount 1000
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execute store result score #z_angle as_angle run data get entity @s ArmorItems[3].tag.AttributeModifiers[{ "Name":"head_z" }].Amount 1000
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function as:randomizer/head_angle
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execute store result storage customizable_armor_stands:pose_storage Pose.Head[0] float 0.001 run scoreboard players get #x_angle as_angle
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execute store result storage customizable_armor_stands:pose_storage Pose.Head[1] float 0.001 run scoreboard players get #y_angle as_angle
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execute store result storage customizable_armor_stands:pose_storage Pose.Head[2] float 0.001 run scoreboard players get #z_angle as_angle
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