In Witch huts, only witches can spawn, in ocean monuments only guardians spawn, in Nether Fortresses wither skeletons and blazes, in woodland mansions and pillager towers: illagers, in villages villagers, in end cities shulkers.
But desert temples don't do anything special, they probably would if they were added now. So this changes them so that husks will spawn in desert temples.
There is also the potential to make strays spawn in igloos, but since they're not a form of temple or crypt, I think it makes sense not to include that change.
In Witch huts, only witches can spawn, in ocean monuments only guardians spawn, in Nether Fortresses wither skeletons and blazes, in woodland mansions and pillager towers: illagers, in villages villagers, in end cities shulkers.
But desert temples don't do anything special, they probably would if they were added now. So this changes them so that husks will spawn in desert temples.
There is also the potential to make strays spawn in igloos, but since they're not a form of temple or crypt, I think it makes sense not to include that change.
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In Witch huts, only witches can spawn, in ocean monuments only guardians spawn, in Nether Fortresses wither skeletons and blazes, in woodland mansions and pillager towers: illagers, in villages villagers, in end cities shulkers.
But desert temples don't do anything special, they probably would if they were added now. So this changes them so that husks will spawn in desert temples.
There is also the potential to make strays spawn in igloos, but since they're not a form of temple or crypt, I think it makes sense not to include that change.
changed milestone to %3
changed title from MC-20 - More Structure{-s-} to MC-20 - More Structure{+ based spawning+}
changed the description