Phantoms are the worst single decision Mojang has ever made.
We need to deal with the aftermath of it.
Phantoms drop Phantom membrane, but they can also from 1.14 be gotten as gifts from kittens.
They are used for fixing elytra and as a brewing ingredient for slow falling potions.
There are a few options for how to deal with these mobs
A
Easy to implement
We can just plain disable them, kill em as they spawn.
This option requires us to find a different way to get the membranes
Have some other mob drop it?
Easy implementation
Endermite?
Kinda overloading the endermite considering its planned use for #4
Bats
Currently drop nothing
Dream catcher
Hard to implement
Add a new item called a dream catcher, which has a chance for dropping a membrane if a player sleeps by it
This could be an itemframe with a cobweb in it or something similar
B
Medium to implement
We can make them neutral mobs which don't attack
This option just makes players have to kill them while they fly up there, which is somewhat challenging.
Audio is still going to be annoying, and the fact that you cant light up areas to stop it equally so.
Phantoms are the worst single decision Mojang has ever made.
We need to deal with the aftermath of it.
Phantoms drop Phantom membrane, but they can also from 1.14 be gotten as gifts from kittens.
They are used for fixing elytra and as a brewing ingredient for slow falling potions.
There are a few options for how to deal with these mobs
A
=
Easy to implement
We can just plain disable them, kill em as they spawn.
This option requires us to find a different way to get the membranes
* Have some other mob drop it?
* Easy implementation
* Endermite?
* Kinda overloading the endermite considering its planned use for #4
* Bats
* Currently drop nothing
* Dream catcher
* Hard to implement
* Add a new item called a dream catcher, which has a chance for dropping a membrane if a player sleeps by it
* This could be an itemframe with a cobweb in it or something similar
B
=
Medium to implement
We can make them neutral mobs which don't attack
This option just makes players have to kill them while they fly up there, which is somewhat challenging.
Audio is still going to be annoying, and the fact that you cant light up areas to stop it equally so.
in 1.15 there's a new gamerule that disables them, this is a much cleaner solution than running a command every tick killing all the phantoms as they spawn
We will be using that, and this won't be implemented until 1.15
1.15 seems to be a bug squashing update and has so far only been positive/non-controversial
in 1.15 there's a new gamerule that disables them, this is a much cleaner solution than running a command every tick killing all the phantoms as they spawn
We will be using that, and this won't be implemented until 1.15
1.15 seems to be a bug squashing update and has so far only been positive/non-controversial
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Phantoms are the worst single decision Mojang has ever made.
We need to deal with the aftermath of it.
Phantoms drop Phantom membrane, but they can also from 1.14 be gotten as gifts from kittens.
They are used for fixing elytra and as a brewing ingredient for slow falling potions.
There are a few options for how to deal with these mobs
A
Easy to implement
We can just plain disable them, kill em as they spawn.
This option requires us to find a different way to get the membranes
B
Medium to implement
We can make them neutral mobs which don't attack
This option just makes players have to kill them while they fly up there, which is somewhat challenging.
Audio is still going to be annoying, and the fact that you cant light up areas to stop it equally so.
Csybr is OK with both, prefers B
Henrik hates them so much he wants A
changed the description
changed the description
changed the description
in 1.15 there's a new gamerule that disables them, this is a much cleaner solution than running a command every tick killing all the phantoms as they spawn
We will be using that, and this won't be implemented until 1.15
1.15 seems to be a bug squashing update and has so far only been positive/non-controversial
changed milestone to %2
NEED INPUT: What to do to add their drops into the game
Im voting A, putting this into FCP
with the three most active players agreeing on A being an alright solution I'm just going to implement this
mentioned in merge request !11
closed via merge request !11
mentioned in commit
ef7749c7f1