# 
# Description:	adjusts probability
# Called by:	as:randomizer/head
# Entity @s:	temp armor stand
#
scoreboard players set #x_negative as_angle 0
scoreboard players set #y_negative as_angle 0
scoreboard players set #z_negative as_angle 0
scoreboard players set #random_type as_angle 0
execute if predicate as:random_chance_20 run scoreboard players set #random_type as_angle 1
execute if score #random_type as_angle matches 1 if predicate as:random_chance_40 run scoreboard players set #random_type as_angle 2
# negative modulo
execute if score #random_type as_angle matches 0..1 if score #x_angle as_angle matches ..-1 run scoreboard players set #x_negative as_angle 1
execute if score #random_type as_angle matches 0..1 if score #y_angle as_angle matches ..-1 run scoreboard players set #y_negative as_angle 1
execute if score #random_type as_angle matches 0..1 if score #z_angle as_angle matches ..-1 run scoreboard players set #z_negative as_angle 1
execute if score #x_negative as_angle matches 1 run scoreboard players operation #x_angle as_angle *= #var-1 as_angle
execute if score #y_negative as_angle matches 1 run scoreboard players operation #y_angle as_angle *= #var-1 as_angle
execute if score #z_negative as_angle matches 1 run scoreboard players operation #z_angle as_angle *= #var-1 as_angle
# small angle #random_type=0
execute if score #random_type as_angle matches 0 run scoreboard players operation #x_angle as_angle %= #var30000 as_angle
execute if score #random_type as_angle matches 0 run scoreboard players operation #y_angle as_angle %= #var30000 as_angle
execute if score #random_type as_angle matches 0 run scoreboard players operation #z_angle as_angle %= #var30000 as_angle
# med angle #random_type=1
execute if score #random_type as_angle matches 1 run scoreboard players operation #x_angle as_angle %= #var60000 as_angle
execute if score #random_type as_angle matches 1 run scoreboard players operation #y_angle as_angle %= #var60000 as_angle
execute if score #random_type as_angle matches 1 run scoreboard players operation #z_angle as_angle %= #var60000 as_angle
# extreme angle #random_type=2 (no modulo)
# reversed negative
execute if score #x_negative as_angle matches 1 run scoreboard players operation #x_angle as_angle *= #var-1 as_angle
execute if score #y_negative as_angle matches 1 run scoreboard players operation #y_angle as_angle *= #var-1 as_angle
execute if score #z_negative as_angle matches 1 run scoreboard players operation #z_angle as_angle *= #var-1 as_angle