# # Description: Flip armor stand's pose left to right # Called by: as:trigger # Entity @s: armor stand # # Apply bugfix for MC-80975 # function as:bugfix # # Arms # execute store result score #as_temp as_pose run data get entity @s Pose.RightArm[0] 1000 execute store result score @s as_pose run data get entity @s Pose.LeftArm[0] 1000 execute store result entity @s Pose.RightArm[0] float 0.001 run scoreboard players get @s as_pose execute store result entity @s Pose.LeftArm[0] float 0.001 run scoreboard players get #as_temp as_pose # execute store result score #as_temp as_pose run data get entity @s Pose.RightArm[1] -1000 execute store result score @s as_pose run data get entity @s Pose.LeftArm[1] -1000 execute store result entity @s Pose.RightArm[1] float 0.001 run scoreboard players get @s as_pose execute store result entity @s Pose.LeftArm[1] float 0.001 run scoreboard players get #as_temp as_pose # execute store result score #as_temp as_pose run data get entity @s Pose.RightArm[2] -1000 execute store result score @s as_pose run data get entity @s Pose.LeftArm[2] -1000 execute store result entity @s Pose.RightArm[2] float 0.001 run scoreboard players get @s as_pose execute store result entity @s Pose.LeftArm[2] float 0.001 run scoreboard players get #as_temp as_pose # # Legs # execute store result score #as_temp as_pose run data get entity @s Pose.RightLeg[0] 1000 execute store result score @s as_pose run data get entity @s Pose.LeftLeg[0] 1000 execute store result entity @s Pose.RightLeg[0] float 0.001 run scoreboard players get @s as_pose execute store result entity @s Pose.LeftLeg[0] float 0.001 run scoreboard players get #as_temp as_pose # execute store result score #as_temp as_pose run data get entity @s Pose.RightLeg[1] -1000 execute store result score @s as_pose run data get entity @s Pose.LeftLeg[1] -1000 execute store result entity @s Pose.RightLeg[1] float 0.001 run scoreboard players get @s as_pose execute store result entity @s Pose.LeftLeg[1] float 0.001 run scoreboard players get #as_temp as_pose # execute store result score #as_temp as_pose run data get entity @s Pose.RightLeg[2] -1000 execute store result score @s as_pose run data get entity @s Pose.LeftLeg[2] -1000 execute store result entity @s Pose.RightLeg[2] float 0.001 run scoreboard players get @s as_pose execute store result entity @s Pose.LeftLeg[2] float 0.001 run scoreboard players get #as_temp as_pose # # Head # execute store result score @s as_pose run data get entity @s Pose.Head[1] -1000 execute store result entity @s Pose.Head[1] float 0.001 run scoreboard players get @s as_pose execute store result score @s as_pose run data get entity @s Pose.Head[2] -1000 execute store result entity @s Pose.Head[2] float 0.001 run scoreboard players get @s as_pose # # Body # execute store result score @s as_pose run data get entity @s Pose.Body[1] -1000 execute store result entity @s Pose.Body[1] float 0.001 run scoreboard players get @s as_pose execute store result score @s as_pose run data get entity @s Pose.Body[2] -1000 execute store result entity @s Pose.Body[2] float 0.001 run scoreboard players get @s as_pose # # Clear temporary dummy player # scoreboard players reset #as_temp as_pose # # Tag the armor stand as modified # tag @s add as_modified