# # Description: Mirror armor stand's arms or legs # Called by: as:trigger # Entity @s: armor stand # # Apply bugfix for MC-80975 # function as:bugfix # # Mirror arms left to right # execute if entity @s[scores={as_trigger=131}] store result score @s as_pose run data get entity @s Pose.LeftArm[0] 1000 execute if entity @s[scores={as_trigger=131}] store result entity @s Pose.RightArm[0] float 0.001 run scoreboard players get @s as_pose execute if entity @s[scores={as_trigger=131}] store result score @s as_pose run data get entity @s Pose.LeftArm[1] -1000 execute if entity @s[scores={as_trigger=131}] store result entity @s Pose.RightArm[1] float 0.001 run scoreboard players get @s as_pose execute if entity @s[scores={as_trigger=131}] store result score @s as_pose run data get entity @s Pose.LeftArm[2] -1000 execute if entity @s[scores={as_trigger=131}] store result entity @s Pose.RightArm[2] float 0.001 run scoreboard players get @s as_pose # # Mirror arms right to left # execute if entity @s[scores={as_trigger=132}] store result score @s as_pose run data get entity @s Pose.RightArm[0] 1000 execute if entity @s[scores={as_trigger=132}] store result entity @s Pose.LeftArm[0] float 0.001 run scoreboard players get @s as_pose execute if entity @s[scores={as_trigger=132}] store result score @s as_pose run data get entity @s Pose.RightArm[1] -1000 execute if entity @s[scores={as_trigger=132}] store result entity @s Pose.LeftArm[1] float 0.001 run scoreboard players get @s as_pose execute if entity @s[scores={as_trigger=132}] store result score @s as_pose run data get entity @s Pose.RightArm[2] -1000 execute if entity @s[scores={as_trigger=132}] store result entity @s Pose.LeftArm[2] float 0.001 run scoreboard players get @s as_pose # # Mirror legs left to right # execute if entity @s[scores={as_trigger=133}] store result score @s as_pose run data get entity @s Pose.LeftLeg[0] 1000 execute if entity @s[scores={as_trigger=133}] store result entity @s Pose.RightLeg[0] float 0.001 run scoreboard players get @s as_pose execute if entity @s[scores={as_trigger=133}] store result score @s as_pose run data get entity @s Pose.LeftLeg[1] -1000 execute if entity @s[scores={as_trigger=133}] store result entity @s Pose.RightLeg[1] float 0.001 run scoreboard players get @s as_pose execute if entity @s[scores={as_trigger=133}] store result score @s as_pose run data get entity @s Pose.LeftLeg[2] -1000 execute if entity @s[scores={as_trigger=133}] store result entity @s Pose.RightLeg[2] float 0.001 run scoreboard players get @s as_pose # # Mirror legs right to left # execute if entity @s[scores={as_trigger=134}] store result score @s as_pose run data get entity @s Pose.RightLeg[0] 1000 execute if entity @s[scores={as_trigger=134}] store result entity @s Pose.LeftLeg[0] float 0.001 run scoreboard players get @s as_pose execute if entity @s[scores={as_trigger=134}] store result score @s as_pose run data get entity @s Pose.RightLeg[1] -1000 execute if entity @s[scores={as_trigger=134}] store result entity @s Pose.LeftLeg[1] float 0.001 run scoreboard players get @s as_pose execute if entity @s[scores={as_trigger=134}] store result score @s as_pose run data get entity @s Pose.RightLeg[2] -1000 execute if entity @s[scores={as_trigger=134}] store result entity @s Pose.LeftLeg[2] float 0.001 run scoreboard players get @s as_pose # # Tag the armor stand as modified # tag @s add as_modified