# # Description: Points an appendage at the player for small armor stands # Called by: as:trigger # Entity @s: armor stand # # Summons temp armor stand # # Head execute if score @s as_trigger matches 1160 rotated ~ 0 run summon minecraft:armor_stand ^ ^-0.28125 ^ {NoGravity:1b,Invulnerable:1b,Marker:1b,Invisible:1b,Tags:["as_temp_armor_stand"],DisabledSlots:4144959,Silent:1b} execute if score @s as_trigger matches 1166 rotated ~ 0 run summon minecraft:armor_stand ^ ^-0.28125 ^ {NoGravity:1b,Invulnerable:1b,Marker:1b,Invisible:1b,Tags:["as_temp_armor_stand"],DisabledSlots:4144959,Silent:1b} # Body execute if score @s as_trigger matches 1161 rotated ~ 0 run summon minecraft:armor_stand ^ ^-0.25 ^ {NoGravity:1b,Invulnerable:1b,Marker:1b,Invisible:1b,Tags:["as_temp_armor_stand"],DisabledSlots:4144959,Silent:1b} execute if score @s as_trigger matches 1167 rotated ~ 0 run summon minecraft:armor_stand ^ ^-0.25 ^ {NoGravity:1b,Invulnerable:1b,Marker:1b,Invisible:1b,Tags:["as_temp_armor_stand"],DisabledSlots:4144959,Silent:1b} # Right Arm execute if score @s as_trigger matches 1162 rotated ~ 0 run summon minecraft:armor_stand ^-0.171875 ^-0.28125 ^ {NoGravity:1b,Invulnerable:1b,Marker:1b,Invisible:1b,Tags:["as_temp_armor_stand"],DisabledSlots:4144959,Silent:1b} execute if score @s as_trigger matches 1168 rotated ~ 0 run summon minecraft:armor_stand ^-0.171875 ^-0.28125 ^ {NoGravity:1b,Invulnerable:1b,Marker:1b,Invisible:1b,Tags:["as_temp_armor_stand"],DisabledSlots:4144959,Silent:1b} # Left Arm execute if score @s as_trigger matches 1163 rotated ~ 0 run summon minecraft:armor_stand ^0.171875 ^-0.28125 ^ {NoGravity:1b,Invulnerable:1b,Marker:1b,Invisible:1b,Tags:["as_temp_armor_stand"],DisabledSlots:4144959,Silent:1b} execute if score @s as_trigger matches 1169 rotated ~ 0 run summon minecraft:armor_stand ^0.171875 ^-0.28125 ^ {NoGravity:1b,Invulnerable:1b,Marker:1b,Invisible:1b,Tags:["as_temp_armor_stand"],DisabledSlots:4144959,Silent:1b} # Right Leg execute if score @s as_trigger matches 1164 rotated ~ 0 run summon minecraft:armor_stand ^-0.0625 ^-0.625 ^ {NoGravity:1b,Invulnerable:1b,Marker:1b,Invisible:1b,Tags:["as_temp_armor_stand"],DisabledSlots:4144959,Silent:1b} execute if score @s as_trigger matches 1170 rotated ~ 0 run summon minecraft:armor_stand ^-0.0625 ^-0.625 ^ {NoGravity:1b,Invulnerable:1b,Marker:1b,Invisible:1b,Tags:["as_temp_armor_stand"],DisabledSlots:4144959,Silent:1b} # Left Leg execute if score @s as_trigger matches 1165 rotated ~ 0 run summon minecraft:armor_stand ^0.0625 ^-0.625 ^ {NoGravity:1b,Invulnerable:1b,Marker:1b,Invisible:1b,Tags:["as_temp_armor_stand"],DisabledSlots:4144959,Silent:1b} execute if score @s as_trigger matches 1171 rotated ~ 0 run summon minecraft:armor_stand ^0.0625 ^-0.625 ^ {NoGravity:1b,Invulnerable:1b,Marker:1b,Invisible:1b,Tags:["as_temp_armor_stand"],DisabledSlots:4144959,Silent:1b} # execute if score @s as_trigger matches 1160..1165 as @e[type=minecraft:armor_stand,limit=1,tag=as_temp_armor_stand] at @s positioned ~ ~1 ~ run tp @s ~ ~ ~ facing entity @p[tag=as_selected] eyes execute if score @s as_trigger matches 1166..1171 as @e[type=minecraft:armor_stand,limit=1,tag=as_temp_armor_stand] at @s positioned ~ ~1 ~ run tp @s ~ ~ ~ facing entity @p[tag=as_selected] feet # execute store result score #temp_as_x as_angle run data get entity @e[type=minecraft:armor_stand,limit=1,tag=as_temp_armor_stand] Rotation[0] 1000 execute store result score #temp_as_z as_angle run data get entity @e[type=minecraft:armor_stand,limit=1,tag=as_temp_armor_stand] Rotation[1] 1000 execute store result score #selected_as_x as_angle run data get entity @s Rotation[0] 1000 execute store result score #selected_as_z as_angle run data get entity @s Rotation[1] 1000 scoreboard players operation #temp_as_x as_angle -= #selected_as_x as_angle # Appendage offset scoreboard players operation #temp_as_z as_angle -= #var90000 as_angle # Head rotation offset execute if score @s as_trigger matches 1160 run scoreboard players operation #temp_as_z as_angle += #var180000 as_angle execute if score @s as_trigger matches 1166 run scoreboard players operation #temp_as_z as_angle += #var180000 as_angle # execute if score #temp_as_x as_angle matches 180000.. run scoreboard players operation #temp_as_x as_angle -= #var360000 as_angle execute if score #temp_as_x as_angle matches ..-180000 run scoreboard players operation #temp_as_x as_angle += #var360000 as_angle execute if score #temp_as_x as_angle matches 90000.. run scoreboard players operation #temp_as_z as_angle *= #var-1 as_angle execute if score #temp_as_x as_angle matches ..-90000 run scoreboard players operation #temp_as_z as_angle *= #var-1 as_angle execute if score #temp_as_x as_angle matches 90000.. run scoreboard players operation #temp_as_x as_angle -= #var180000 as_angle execute if score #temp_as_x as_angle matches ..-90000 run scoreboard players operation #temp_as_x as_angle += #var180000 as_angle #scoreboard players operation #temp_as_x as_angle *= #var-1 as_angle #scoreboard players operation #temp_as_z as_angle *= #var-1 as_angle data modify storage customizable_armor_stands:appendage appendage set value [0f,0f,0f] execute store result storage customizable_armor_stands:appendage appendage[1] float 0.001 run scoreboard players get #temp_as_x as_angle execute store result storage customizable_armor_stands:appendage appendage[0] float 0.001 run scoreboard players get #temp_as_z as_angle # Head execute if score @s as_trigger matches 1160 run data modify entity @s Pose.Head set from storage customizable_armor_stands:appendage appendage execute if score @s as_trigger matches 1166 run data modify entity @s Pose.Head set from storage customizable_armor_stands:appendage appendage # Body execute if score @s as_trigger matches 1161 run data modify entity @s Pose.Body set from storage customizable_armor_stands:appendage appendage execute if score @s as_trigger matches 1167 run data modify entity @s Pose.Body set from storage customizable_armor_stands:appendage appendage # Right Arm execute if score @s as_trigger matches 1162 run data modify entity @s Pose.RightArm set from storage customizable_armor_stands:appendage appendage execute if score @s as_trigger matches 1168 run data modify entity @s Pose.RightArm set from storage customizable_armor_stands:appendage appendage # Left Arm execute if score @s as_trigger matches 1163 run data modify entity @s Pose.LeftArm set from storage customizable_armor_stands:appendage appendage execute if score @s as_trigger matches 1169 run data modify entity @s Pose.LeftArm set from storage customizable_armor_stands:appendage appendage # Right Leg execute if score @s as_trigger matches 1164 run data modify entity @s Pose.RightLeg set from storage customizable_armor_stands:appendage appendage execute if score @s as_trigger matches 1170 run data modify entity @s Pose.RightLeg set from storage customizable_armor_stands:appendage appendage # Left Leg execute if score @s as_trigger matches 1165 run data modify entity @s Pose.LeftLeg set from storage customizable_armor_stands:appendage appendage execute if score @s as_trigger matches 1171 run data modify entity @s Pose.LeftLeg set from storage customizable_armor_stands:appendage appendage # # Kills temp armor stand # kill @e[type=armor_stand,tag=as_temp_armor_stand] # # Tag the armor stand as modified # tag @s add as_modified