# 
# Description:	Randomizes appendage rotation
# Called by:	as:trigger/random_pose
# Entity @s:	temp armor stand
#
execute store result score #x_angle as_angle run data get entity @s ArmorItems[3].tag.AttributeModifiers[{ "Name":"left_leg_x" }].Amount 1000
execute store result score #y_angle as_angle run data get entity @s ArmorItems[3].tag.AttributeModifiers[{ "Name":"left_leg_y" }].Amount 1000
execute store result score #z_angle as_angle run data get entity @s ArmorItems[3].tag.AttributeModifiers[{ "Name":"left_leg_z" }].Amount 1000
function as:randomizer/left_leg_angle
execute store result storage customizable_armor_stands:pose_storage Pose.LeftLeg[0] float 0.001 run scoreboard players get #x_angle as_angle
execute store result storage customizable_armor_stands:pose_storage Pose.LeftLeg[1] float 0.001 run scoreboard players get #y_angle as_angle
execute store result storage customizable_armor_stands:pose_storage Pose.LeftLeg[2] float 0.001 run scoreboard players get #z_angle as_angle