17 lines
1.0 KiB
Mcfunction
17 lines
1.0 KiB
Mcfunction
#
|
|
# Description: Apply or remove as_sealed and/or as_locked tags
|
|
# Called by: as:trigger
|
|
# Entity @s: Player
|
|
#
|
|
# Locking prevents the book from being used to modify the stand and disables the equipment slots to prevent accidental interaction
|
|
#
|
|
execute if entity @s[scores={as_trigger=1000}] as @e[type=armor_stand,tag=as_selected] run function as:locking/lock
|
|
#
|
|
execute if entity @s[scores={as_trigger=1001}] as @e[type=armor_stand,distance=..3,tag=as_locked,tag=!as_sealed,sort=nearest,limit=1,nbt=!{Marker:1b},nbt=!{Invulnerable:1b}] run function as:locking/unlock
|
|
#
|
|
# Sealing can only be used in creative mode and makes the armor stand invulnerable as well as locking it
|
|
#
|
|
execute if entity @s[scores={as_trigger=1002},gamemode=creative] if entity @e[type=armor_stand,distance=..3,tag=!as_sealed,sort=nearest,limit=1] run function as:sealing/seal
|
|
#
|
|
execute if entity @s[scores={as_trigger=1003},gamemode=creative] if entity @e[type=armor_stand,distance=..3,tag=as_sealed,sort=nearest,limit=1] run function as:sealing/seal
|