22 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			MCFunction
		
	
	
	
	
	
			
		
		
	
	
			22 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			MCFunction
		
	
	
	
	
	
#
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# Description:	Adjust rotation of armor stand
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# Called by:	as:trigger
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# Entity @s:	armor stand
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#
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# Note: The function is being executed at the location of the original player, not the armor stand, so @p must be the same player
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#
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# Trigger values 52 thru 55 are redundant and kept for backwards compatibility
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#
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execute if entity @s[scores={as_trigger=52..57}] store result score @s as_pose run data get entity @s Rotation[0] 1
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execute if entity @s[scores={as_trigger=52}] run scoreboard players add @s as_pose 45
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execute if entity @s[scores={as_trigger=53}] run scoreboard players add @s as_pose 5
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execute if entity @s[scores={as_trigger=54}] run scoreboard players remove @s as_pose 5
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execute if entity @s[scores={as_trigger=55}] run scoreboard players remove @s as_pose 45
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execute if entity @s[scores={as_trigger=56}] run scoreboard players operation @s as_pose += @p as_angle
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execute if entity @s[scores={as_trigger=57}] run scoreboard players operation @s as_pose -= @p as_angle
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execute if entity @s[scores={as_trigger=52..57}] store result entity @s Rotation[0] float 1 run scoreboard players get @s as_pose
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#
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# Tag the armor stand as modified
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#
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tag @s add as_modified
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