added getRotNeighbor

This commit is contained in:
Daniel Løvbrøtte Olsen 2017-04-03 11:17:33 +02:00 committed by GitHub
parent cdda371790
commit 0004a96a48

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@ -10,9 +10,25 @@ struct LEDSelect {
byte row;
};
// Poor man's enumarator
#define NORTH 0
#define EAST 1
#define SOUTH 2
#define WEST 3
// ROTTODIR
#define UP 0
#define RIGHT 1
#define DOWN 2
#define LEFT 3
#define CLOCKW 4 // Clockwise
#define ACLOCKW 5 // Anticlockwise - Actually a word in English (AU) according to wiktionary.
// Besides, CCLOCKW looked stupid
// Directions[sides, directions]
// 0 - North; 1 - East; 2 - South, 3 - West
byte DIRECTIONS[6][4];
byte ROTTODIR[6][6];
// Initializing mapping for directions
void initMap(void);
@ -33,38 +49,87 @@ bool updateColors(LEDSelect selection, CRGB* leds);
bool mirror(byte side, CRGB* leds);
//Prints large X in a given color
void printError(CRGB color, CRGB* leds);
//Gets neighbor led with sky directions, nice for single screen movement, but can also handle cross screen.
void getNeighborLED(LEDSelect* origin, byte origin_dir, LEDSelect* Result);
// Gets neighbor led with set directions in reference to side 0, lets you move in one direction with one vector.
void getRotNeighborLED(LEDSelect* origin, byte rot, LEDSelect* Result);
void initMap(void)
{
DIRECTIONS[0][0] = 4;
DIRECTIONS[0][1] = 1;
DIRECTIONS[0][2] = 5;
DIRECTIONS[0][3] = 3;
DIRECTIONS[0][NORTH] = 4;
DIRECTIONS[0][EAST] = 1;
DIRECTIONS[0][SOUTH] = 5;
DIRECTIONS[0][WEST] = 3;
DIRECTIONS[1][0] = 4;
DIRECTIONS[1][1] = 2;
DIRECTIONS[1][2] = 5;
DIRECTIONS[1][3] = 0;
DIRECTIONS[1][NORTH] = 4;
DIRECTIONS[1][EAST] = 2;
DIRECTIONS[1][SOUTH] = 5;
DIRECTIONS[1][WEST] = 0;
DIRECTIONS[2][0] = 4;
DIRECTIONS[2][1] = 3;
DIRECTIONS[2][2] = 5;
DIRECTIONS[2][3] = 1;
DIRECTIONS[2][NORTH] = 4;
DIRECTIONS[2][EAST] = 3;
DIRECTIONS[2][SOUTH] = 5;
DIRECTIONS[2][WEST] = 1;
DIRECTIONS[3][0] = 4;
DIRECTIONS[3][1] = 0;
DIRECTIONS[3][2] = 5;
DIRECTIONS[3][3] = 2;
DIRECTIONS[3][NORTH] = 4;
DIRECTIONS[3][EAST] = 0;
DIRECTIONS[3][SOUTH] = 5;
DIRECTIONS[3][WEST] = 2;
DIRECTIONS[4][NORTH] = 0;
DIRECTIONS[4][EAST] = 3;
DIRECTIONS[4][SOUTH] = 2;
DIRECTIONS[4][WEST] = 1;
DIRECTIONS[5][NORTH] = 2;
DIRECTIONS[5][EAST] = 3;
DIRECTIONS[5][SOUTH] = 0;
DIRECTIONS[5][WEST] = 1;
ROTTODIR[0][UP] = NORTH;
ROTTODIR[0][RIGHT] = EAST;
ROTTODIR[0][DOWN] = SOUTH;
ROTTODIR[0][LEFT] = WEST;
ROTTODIR[0][CLOCKW] = 255;
ROTTODIR[0][ACLOCKW] = 255;
ROTTODIR[1][UP] = 255;
ROTTODIR[1][RIGHT] = EAST;
ROTTODIR[1][DOWN] = 255;
ROTTODIR[1][LEFT] = WEST;
ROTTODIR[1][CLOCKW] = SOUTH;
ROTTODIR[1][ACLOCKW] = NORTH;
ROTTODIR[2][UP] = SOUTH;
ROTTODIR[2][RIGHT] = EAST;
ROTTODIR[2][DOWN] = NORTH;
ROTTODIR[2][LEFT] = WEST;
ROTTODIR[2][CLOCKW] = 255;
ROTTODIR[2][ACLOCKW] = 255;
ROTTODIR[3][UP] = 255;
ROTTODIR[3][RIGHT] = EAST;
ROTTODIR[3][DOWN] = 255;
ROTTODIR[3][LEFT] = WEST;
ROTTODIR[3][CLOCKW] = NORTH;
ROTTODIR[3][ACLOCKW] = SOUTH;
ROTTODIR[4][UP] = SOUTH;
ROTTODIR[4][RIGHT] = 255;
ROTTODIR[4][DOWN] = NORTH;
ROTTODIR[4][LEFT] = 255;
ROTTODIR[4][CLOCKW] = EAST;
ROTTODIR[4][ACLOCKW] = WEST;
ROTTODIR[5][UP] = SOUTH;
ROTTODIR[5][RIGHT] = 255;
ROTTODIR[5][DOWN] = NORTH;
ROTTODIR[5][LEFT] = 255;
ROTTODIR[5][CLOCKW] = WEST;
ROTTODIR[5][ACLOCKW] = EAST;
DIRECTIONS[4][0] = 0;
DIRECTIONS[4][1] = 3;
DIRECTIONS[4][2] = 2;
DIRECTIONS[4][3] = 1;
DIRECTIONS[5][0] = 2;
DIRECTIONS[5][1] = 3;
DIRECTIONS[5][2] = 0;
DIRECTIONS[5][3] = 1;
}
int decodeLED(LEDSelect selection)
@ -98,11 +163,6 @@ void forceMove(LEDSelect* selection, byte direction)
}
}
#define NORTH 0
#define EAST 1
#define SOUTH 2
#define WEST 3
// Takes a single LED and find its neighbor, based on direction
void getNeighborLED(LEDSelect* origin, byte origin_dir, LEDSelect* Result)
{
@ -214,6 +274,14 @@ void getNeighborLED(LEDSelect* origin, byte origin_dir, LEDSelect* Result)
}
}
void getRotNeighborLED(LEDSelect* origin, byte rot, LEDSelect* Result)
{
if (ROTTODIR[origin->side][rot] == 255)
return;
getNeighborLED(origin, ROTTODIR[origin->side][rot], Result);
}
bool setColor(LEDSelect selection, CRGB color, CRGB* leds)
{
if (selection.side == 255) {