update work (#6)
* Translate and extend getNeighborLED * Rotate function This is so stupid, but we felt pretty clever making it. Pls no haet * Fix led selection to be side independant would only rotate the first side of the cube before! * debrilliantized rotate function Keep it simple stupid * Math is unused * Add missing equal sign That could have screwed up some things dude * Delete semicolon creating error It was a misplaced semicolon * Update work, pair programming yeee
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@ -32,9 +32,20 @@ byte ROTTODIR[6][6];
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// Initializing mapping for directions
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void initMap(void);
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// Decodes side, column, row into n LED
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int decodeLED(LEDSelect selection);
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// Encodes n led into a LEDSelect
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void encodeLED(int n, LEDSelect* Result);
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// Decodes side, column, row into n LED
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inline int decodeLED(LEDSelect selection);
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// Compares two LEDSelects, returns true if equal, false if unequal
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inline bool LEDSelectCmp(LEDSelect a, LEDSelect b);
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// Moves pixel on single screen, edits selection.
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void forceMove(LEDSelect* selection, byte direction);
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//Gets neighbor led with sky directions, nice for single screen movement, but can also handle cross screen.
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void getNeighborLED(LEDSelect* origin, byte origin_dir, LEDSelect* Result);
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// Gets neighbor led with set directions in reference to side 0, lets you move in one direction with one vector.
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void getRotNeighborLED(LEDSelect* origin, byte rot, LEDSelect* Result);
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/*
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** Set Color
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@ -45,18 +56,16 @@ void encodeLED(int n, LEDSelect* Result);
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bool setColor(LEDSelect selection, CRGB color, CRGB* leds);
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// Sets every color that isn't black
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bool updateColors(LEDSelect selection, CRGB* leds);
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// Mirrors one side to every other side
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bool mirror(byte side, CRGB* leds);
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//Prints large X in a given color
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void printError(CRGB color, CRGB* leds);
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//Gets neighbor led with sky directions, nice for single screen movement, but can also handle cross screen.
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void getNeighborLED(LEDSelect* origin, byte origin_dir, LEDSelect* Result);
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// Gets neighbor led with set directions in reference to side 0, lets you move in one direction with one vector.
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void getRotNeighborLED(LEDSelect* origin, byte rot, LEDSelect* Result);
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//
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// Copies colors from one LEDSelect to another LEDSelect of the same size
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void translate(LEDSelect src, LEDSelect dst, CRGB* leds);
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// Rotates a side, in given direction, 0 - Clockwise, 1 - Anticlockwise
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void rotate(byte side, bool dir, byte n, CRGB* leds);
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// Mirrors one side to every other side
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bool mirror(byte side, CRGB* leds);
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//Prints large X in a given color
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void printError(CRGB color, CRGB* leds);
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void initMap(void)
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{
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@ -132,13 +141,6 @@ void initMap(void)
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ROTTODIR[5][LEFT] = 255;
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ROTTODIR[5][CLOCKW] = WEST;
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ROTTODIR[5][ACLOCKW] = EAST;
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}
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int decodeLED(LEDSelect selection)
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{
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return 9 * selection.side + 3 * selection.row + selection.column;
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}
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void encodeLED(int n, LEDSelect* Result)
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@ -148,6 +150,15 @@ void encodeLED(int n, LEDSelect* Result)
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Result->row = n % 9 % 3;
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}
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inline int decodeLED(LEDSelect selection)
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{
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return 9 * selection.side + 3 * selection.row + selection.column;
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}
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inline bool LEDSelectCmp(LEDSelect a, LEDSelect b)
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{
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return a.side != b.side || a.column !=b.column || a.row != b.row;
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}
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void forceMove(LEDSelect* selection, byte direction)
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{
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@ -382,7 +393,10 @@ void rotate(byte side, bool direction, byte n, CRGB* leds)
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bool setColor(LEDSelect selection, CRGB color, CRGB* leds)
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{
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if (selection.side == 255) {
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return false;
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for (byte n = 0; n < 9 * 6; n++) {
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leds[n] = color;
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}
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return true;
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}
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if (selection.column == 255 && selection.row == 255) {
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for (byte n = 0; n < 9; n++) {
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@ -411,7 +425,7 @@ bool setColor(LEDSelect selection, CRGB color, CRGB* leds)
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}
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}
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// remake? kind of an useless function at the moment
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bool updateColors(LEDSelect selection, CRGB color, CRGB* leds)
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{
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if (selection.side == 255) {
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@ -420,7 +434,7 @@ bool updateColors(LEDSelect selection, CRGB color, CRGB* leds)
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if (selection.column == 255 && selection.row == 255) {
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for (int n = 0; n < 9; n++) {
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for (byte n = 0; n < 9; n++) {
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CRGB* led = &leds[selection.side * 9 + n];
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if (*led != (CRGB) 0x000000) {
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*led = color;
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@ -429,7 +443,7 @@ bool updateColors(LEDSelect selection, CRGB color, CRGB* leds)
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return true;
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}
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else if (selection.column == 255 && selection.row != 255) {
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for (int n = 0; n < 3; n++) {
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for (byte n = 0; n < 3; n++) {
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CRGB* led = &leds[decodeLED({ selection.side, n, selection.row })];
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if (*led != (CRGB)0x000000) {
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*led = color;
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@ -438,7 +452,7 @@ bool updateColors(LEDSelect selection, CRGB color, CRGB* leds)
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return true;
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}
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else if (selection.column != 255 && selection.row == 255) {
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for (int n = 0; n < 3; n++) {
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for (byte n = 0; n < 3; n++) {
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CRGB* led = &leds[decodeLED({ selection.side, selection.column, n })];
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if (*led != (CRGB) 0x000000) {
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*led = color;
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@ -458,6 +472,84 @@ bool updateColors(LEDSelect selection, CRGB color, CRGB* leds)
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}
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}
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void translate(LEDSelect src, LEDSelect dst, CRGB* leds){
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byte side = src.side;
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byte column = src.column;
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byte row = src.row;
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if(column == 255 && row == 255 &&
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dst.column == 255 && dst.row == 255){
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src.column = 0;
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src.row = 0;
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dst.column = 0;
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dst.row = 0;
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for(int i = 0; i < 9; i++){
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leds[decodeLED(dst) + i] = leds[decodeLED(src) + i];
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}
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return;
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}
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else if(column != 255 && row == 255 &&
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dst.column != 255 && dst.row == 255){
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src.row = 0;
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dst.row = 0;
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for(int i = 0; i < 9; i += 3){
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leds[decodeLED(dst) + i] = leds[decodeLED(src) + i];
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}
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return;
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}
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else if(column == 255 && row != 255 && dst.column == 255 && dst.row != 255){
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src.column = 0;
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dst.column = 0;
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for(int i = 0; i < 3; i++){
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leds[decodeLED(dst) + i] = leds[decodeLED(src) + i];
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}
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return;
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}
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leds[decodeLED(dst)] = leds[decodeLED(src)];
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}
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void rotate(byte side, bool direction, byte n, CRGB* leds)
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{
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int firstLED = decodeLED({side, 0, 0});
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byte cyclus[8] = {0, 3, 6, 7, 8, 5, 2, 1};
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for (byte i = 0; i < n; i++)
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{
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if (direction == 0) {
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CRGB Saved = leds[cyclus[0] + firstLED];
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for(byte j = 0; j < 7; j++) {
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leds[cyclus[j] + firstLED] = leds[cyclus[j + 1] + firstLED];
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}
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leds[cyclus[7] + firstLED] = Saved;
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}
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else {
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CRGB Saved = leds[cyclus[0] + firstLED];
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for(byte j = 7; j > 0; j--) {
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leds[cyclus[j] + firstLED] = leds[cyclus[j - 1] + firstLED];
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}
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leds[cyclus[1] + firstLED] = Saved;
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}
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}
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}
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void new_rotaterot(LEDSelect selection, byte dir, byte n, CRGB* leds)
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{
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for (byte i = 0; i < n; i++) {
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LEDSelect head[2] = {selection, selection};
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CRGB saved = leds[decodeLED(head[0])];
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do {
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getRotNeighborLED(&head[1], (dir > 3) ? 4 + !(dir - 4) : (dir + 2) % 4, &head[0]);
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leds[decodeLED(head[1])] = leds[decodeLED(head[0])];
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}
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while (!LEDSelectCmp(head[0], selection));
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leds[decodeLED(head[1])] = saved;
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}
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}
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bool mirror(byte side, CRGB* leds)
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{
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/*TODO: figure out memory structure,
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@ -8,16 +8,27 @@
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#define BLUE (CRGB) 0x0000FF
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#define RED (CRGB) 0xFF0000
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#define GREEN (CRGB) 0x00FF00
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#define ORANGE (CRGB) 0xFF8C00
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#define ORANGE (CRGB) 0xFF7000
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#define WHITE (CRGB) 0xFFFFFF
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#define YELLOW (CRGB) 0xFFFF00
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CRGB leds[NUM_LEDS];
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CRGB solution[NUM_LEDS];
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byte METAROTTODIR[6];
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void rubixRot(byte side, bool dir);
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void setup() {
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FastLED.addLeds<PL9823, DATA_PIN>(leds, NUM_LEDS);
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initMap();
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METAROTTODIR[0]=CLOCKW;
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METAROTTODIR[1]=UP;
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METAROTTODIR[2]=ACLOCKW;
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METAROTTODIR[3]=DOWN;
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METAROTTODIR[4]=LEFT;
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METAROTTODIR[5]=RIGHT;
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randomSeed(analogRead(0));
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FastLED.clear();
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FastLED.show();
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@ -72,7 +83,29 @@ void setup() {
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FastLED.show();
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}
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void loop() {
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// put your main code here, to run repeatedly:
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void loop() {
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delay(300);
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rubixRot(random(0, 7), random(0, 1));
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if (memcmp(leds, solution, sizeof(CRGB) * NUM_LEDS) == 0) {
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while(true) {
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setColor({255, 255, 255}, (CRGB) 0x0, leds);
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delay(200);
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setColor({255, 255, 255}, GREEN, leds);
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delay(200);
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}
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}
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}
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void rubixRot(byte side, bool dir){
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rotate(side, dir, 2, leds);
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LEDSelect origin = {side, 0, 0};
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getNeighborLED(&origin, NORTH, &origin);
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if(dir == 0){
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new_rotaterot(origin, METAROTTODIR[side], 3, leds);
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}else{
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for(byte i = 0; i < 3; i++){
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rubixRot(side,0);
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}
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}
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}
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