Misc-small-projects/School/vg2/borg/borg.h
Daniel Løvbrøtte Olsen 19cee6a0d6 Fix led selection to be side independant
would only rotate the first side of the cube before!
2017-05-08 11:43:06 +02:00

475 lines
11 KiB
C

#ifndef borg_h
#define borg_h
#include "Arduino.h"
#include <FastLED.h>
#include <math.h>
struct LEDSelect {
byte side;
byte column;
byte row;
};
// Poor man's enumarator
#define NORTH 0
#define EAST 1
#define SOUTH 2
#define WEST 3
// ROTTODIR
#define UP 0
#define RIGHT 1
#define DOWN 2
#define LEFT 3
#define CLOCKW 4 // Clockwise
#define ACLOCKW 5 // Anticlockwise - Actually a word in English (AU) according to wiktionary.
// Besides, CCLOCKW looked stupid
// Directions[sides, directions]
// 0 - North; 1 - East; 2 - South, 3 - West
byte DIRECTIONS[6][4];
byte ROTTODIR[6][6];
// Initializing mapping for directions
void initMap(void);
// Decodes side, column, row into n LED
int decodeLED(LEDSelect selection);
void encodeLED(int n, LEDSelect* Result);
/*
** Set Color
** Takes a led selection,
** The last two propertries can be 255, meaning no information
** the property that is 255 will be inclusively filled with the CRGB color
*/
bool setColor(LEDSelect selection, CRGB color, CRGB* leds);
// Sets every color that isn't black
bool updateColors(LEDSelect selection, CRGB* leds);
// Mirrors one side to every other side
bool mirror(byte side, CRGB* leds);
//Prints large X in a given color
void printError(CRGB color, CRGB* leds);
//Gets neighbor led with sky directions, nice for single screen movement, but can also handle cross screen.
void getNeighborLED(LEDSelect* origin, byte origin_dir, LEDSelect* Result);
// Gets neighbor led with set directions in reference to side 0, lets you move in one direction with one vector.
void getRotNeighborLED(LEDSelect* origin, byte rot, LEDSelect* Result);
//
void translate(LEDSelect src, LEDSelect dst, CRGB* leds);
// Rotates a side, in given direction, 0 - Clockwise, 1 - Anticlockwise
void rotate(byte side, bool dir, byte n, CRGB* leds);
void initMap(void)
{
DIRECTIONS[0][NORTH] = 4;
DIRECTIONS[0][EAST] = 1;
DIRECTIONS[0][SOUTH] = 5;
DIRECTIONS[0][WEST] = 3;
DIRECTIONS[1][NORTH] = 4;
DIRECTIONS[1][EAST] = 2;
DIRECTIONS[1][SOUTH] = 5;
DIRECTIONS[1][WEST] = 0;
DIRECTIONS[2][NORTH] = 4;
DIRECTIONS[2][EAST] = 3;
DIRECTIONS[2][SOUTH] = 5;
DIRECTIONS[2][WEST] = 1;
DIRECTIONS[3][NORTH] = 4;
DIRECTIONS[3][EAST] = 0;
DIRECTIONS[3][SOUTH] = 5;
DIRECTIONS[3][WEST] = 2;
DIRECTIONS[4][NORTH] = 0;
DIRECTIONS[4][EAST] = 3;
DIRECTIONS[4][SOUTH] = 2;
DIRECTIONS[4][WEST] = 1;
DIRECTIONS[5][NORTH] = 2;
DIRECTIONS[5][EAST] = 3;
DIRECTIONS[5][SOUTH] = 0;
DIRECTIONS[5][WEST] = 1;
ROTTODIR[0][UP] = NORTH;
ROTTODIR[0][RIGHT] = EAST;
ROTTODIR[0][DOWN] = SOUTH;
ROTTODIR[0][LEFT] = WEST;
ROTTODIR[0][CLOCKW] = 255;
ROTTODIR[0][ACLOCKW] = 255;
ROTTODIR[1][UP] = 255;
ROTTODIR[1][RIGHT] = EAST;
ROTTODIR[1][DOWN] = 255;
ROTTODIR[1][LEFT] = WEST;
ROTTODIR[1][CLOCKW] = SOUTH;
ROTTODIR[1][ACLOCKW] = NORTH;
ROTTODIR[2][UP] = SOUTH;
ROTTODIR[2][RIGHT] = EAST;
ROTTODIR[2][DOWN] = NORTH;
ROTTODIR[2][LEFT] = WEST;
ROTTODIR[2][CLOCKW] = 255;
ROTTODIR[2][ACLOCKW] = 255;
ROTTODIR[3][UP] = 255;
ROTTODIR[3][RIGHT] = EAST;
ROTTODIR[3][DOWN] = 255;
ROTTODIR[3][LEFT] = WEST;
ROTTODIR[3][CLOCKW] = NORTH;
ROTTODIR[3][ACLOCKW] = SOUTH;
ROTTODIR[4][UP] = SOUTH;
ROTTODIR[4][RIGHT] = 255;
ROTTODIR[4][DOWN] = NORTH;
ROTTODIR[4][LEFT] = 255;
ROTTODIR[4][CLOCKW] = EAST;
ROTTODIR[4][ACLOCKW] = WEST;
ROTTODIR[5][UP] = SOUTH;
ROTTODIR[5][RIGHT] = 255;
ROTTODIR[5][DOWN] = NORTH;
ROTTODIR[5][LEFT] = 255;
ROTTODIR[5][CLOCKW] = WEST;
ROTTODIR[5][ACLOCKW] = EAST;
}
int decodeLED(LEDSelect selection)
{
return 9 * selection.side + 3 * selection.row + selection.column;
}
void encodeLED(int n, LEDSelect* Result)
{
Result->side = n / 9;
Result->column = n % 9 / 3;
Result->row = n % 9 % 3;
}
void forceMove(LEDSelect* selection, byte direction)
{
switch (direction) {
case 0:
selection->row--;
break;
case 1:
selection->column++;
break;
case 2:
selection->row++;
break;
case 3:
selection->column--;
break;
}
}
// Takes a single LED and find its neighbor, based on direction
void getNeighborLED(LEDSelect* origin, byte origin_dir, LEDSelect* Result)
{
byte row = origin->row;
byte column = origin->column;
byte side = origin->side;
*Result = *origin;
if(column == 255 && row == 255){
Result->side = DIRECTIONS[side][origin_dir];
return;
}
else if(column != 255 && row == 255){
if(origin_dir == NORTH || origin_dir == SOUTH){
Result->side = DIRECTIONS[side][origin_dir];
return;
}
Result->row = 1;
getNeighborLED(Result, origin_dir, Result);
Result->row = 255;
return;
}
else if(column == 255 && row != 255){
if(origin_dir == WEST || origin_dir == EAST){
Result->side = DIRECTIONS[side][origin_dir];
return;
}
Result->column = 1;
getNeighborLED(Result, origin_dir, Result);
Result->column = 255;
return;
}
// Case midt LED
if (column == 1 && row == 1) {
forceMove(Result, origin_dir);
return;
}
// Case edges, corners
if (row == 0 && origin_dir == SOUTH) {
Result->row++;
return;
}
if (column == 2 && origin_dir == WEST) {
Result->column--;
return;
}
if (row == 2 && origin_dir == NORTH) {
Result->row--;
return;
}
if (column == 0 && origin_dir == EAST) {
Result->column++;
return;
}
// Cases midten av edges
if (row == 0 && column == 1 && origin_dir != NORTH) {
forceMove(Result, origin_dir);
return;
}
if (column == 2 && row == 1 && origin_dir != EAST) {
forceMove(Result, origin_dir);
return;
}
if (row == 2 && column == 1 && origin_dir != SOUTH) {
forceMove(Result, origin_dir);
return;
}
if (column == 0 && row == 1 && origin_dir != WEST) {
forceMove(Result, origin_dir);
return;
}
Result->side = DIRECTIONS[side][origin_dir];
byte edge;
for (edge = 0; edge < 4; edge++) {
if (DIRECTIONS[Result->side][edge] == side)
break;
}
switch (edge) {
case NORTH:
Result->row = 0;
break;
case EAST:
Result->column = 2;
break;
case SOUTH:
Result->row = 2;
break;
case WEST:
Result->column = 0;
break;
}
if (column == 1) // if middle pixel, no one has to get hurt ^^
return;
if ((side == 0 && (origin_dir == NORTH || origin_dir == SOUTH))
|| (side == 4 && origin_dir == NORTH)
|| (side == 5 && origin_dir == SOUTH)) {
(column == 0) ? Result->column = 2 : Result->column = 0; // Sets edge to opposite
return;
}
if ((side == 1 && origin_dir == NORTH)
|| (side == 3 && origin_dir == SOUTH)
|| (side == 4 && origin_dir == WEST)
|| (side == 5 && origin_dir == EAST)) {
Result->column = row;
Result->row = column;
return;
}
if (side == 1 && origin_dir == SOUTH
|| side == 5 && origin_dir == WEST
|| side == 4 && origin_dir == EAST
|| side == 3 && origin_dir == NORTH) {
if (column == row) {
if (column == 0) {
Result->column = 2;
Result->row = 2;
}
else {
Result->column = 0;
Result->row = 0;
}
}
}
}
void getRotNeighborLED(LEDSelect* origin, byte rot, LEDSelect* Result)
{
byte direction = ROTTODIR[origin->side][rot];
if (direction == 255)
return;
getNeighborLED(origin, direction, Result);
}
void translate(LEDSelect src, LEDSelect dst, CRGB* leds){
byte side = src.side;
byte column = src.column;
byte row = src.row;
if(column == 255 && row == 255 &&
dst.column == 255 && dst.row == 255){
src.column = 0;
src.row = 0;
dst.column = 0;
dst.row = 0;
for(int i = 0; i < 9; i++){
leds[decodeLED(dst) + i] = leds[decodeLED(src) + i];
}
return;
}
else if(column != 255 && row == 255 &&
dst.column != 255 && dst.row == 255){
src.row = 0;
dst.row = 0;
for(int i = 0; i < 9; i += 3){
leds[decodeLED(dst) + i] = leds[decodeLED(src) + i];
}
return;
}
else if(column == 255 && row != 255 && dst.column == 255 && dst.row != 255){
src.column = 0;
dst.column = 0;
for(int i = 0; i < 3; i++){
leds[decodeLED(dst) + i] = leds[decodeLED(src) + i];
}
return;
}
leds[decodeLED(dst)] = leds[decodeLED(src)];
}
void rotate(byte side, bool direction, byte n, CRGB* leds)
{
firstLED = decodeLED({side, 0, 0});
byte cyclus[8]; = {0, 3, 6, 7, 8, 5, 2, 1};
for (byte i = 0; i < n; i++)
{
CRGB Saved = leds[cyclus[7 * direction] + firstLED];
for(byte j = 8; j > 0; j--) {
leds[cyclus[j - (8 * !direction)] + firstLED] =
leds[cyclus[j - (8 * !direction) + (1 * -direction)] + firstLED];
}
leds[cyclus[7 - (4 * direction)] + firstLED] = Saved;
}
}
bool setColor(LEDSelect selection, CRGB color, CRGB* leds)
{
if (selection.side == 255) {
return false;
}
if (selection.column == 255 && selection.row == 255) {
for (byte n = 0; n < 9; n++) {
leds[selection.side * 9 + n] = color;
}
return true;
}
else if (selection.column == 255 && selection.row != 255) {
for (byte n = 0; n < 3; n++) {
leds[decodeLED({ selection.side, n, selection.row })] = color;
}
return true;
}
else if (selection.column != 255 && selection.row == 255) {
for (byte n = 0; n < 3; n++) {
leds[decodeLED({ selection.side, selection.column, n })] = color;
}
return true;
}
else if (selection.column != 255 && selection.row != 255) {
leds[decodeLED(selection)] = color;
return true;
}
else {
return false;
}
}
bool updateColors(LEDSelect selection, CRGB color, CRGB* leds)
{
if (selection.side == 255) {
return false;
}
if (selection.column == 255 && selection.row == 255) {
for (int n = 0; n < 9; n++) {
CRGB* led = &leds[selection.side * 9 + n];
if (*led != (CRGB) 0x000000) {
*led = color;
}
}
return true;
}
else if (selection.column == 255 && selection.row != 255) {
for (int n = 0; n < 3; n++) {
CRGB* led = &leds[decodeLED({ selection.side, n, selection.row })];
if (*led != (CRGB)0x000000) {
*led = color;
}
}
return true;
}
else if (selection.column != 255 && selection.row == 255) {
for (int n = 0; n < 3; n++) {
CRGB* led = &leds[decodeLED({ selection.side, selection.column, n })];
if (*led != (CRGB) 0x000000) {
*led = color;
}
}
return true;
}
else if (selection.column != 255 && selection.row != 255) {
CRGB* led = &leds[decodeLED(selection)];
if (*led != (CRGB) 0x000000) {
*led = color;
}
return true;
}
else {
return false;
}
}
bool mirror(byte side, CRGB* leds)
{
/*TODO: figure out memory structure,
copy the nine leds to the the different memory parts, so it the text is displayed on all sides.
should probably use some form of modulo
*/
for(int i = 0; i < sizeof(leds) / sizeof(CRGB); i+=9) {
memcpy(&leds[i], &leds[decodeLED({side, 0, 0})], sizeof(CRGB) * 9);
}
}
void printError(CRGB color, CRGB* leds)
{
setColor({0, 255, 255}, (CRGB) color, leds);
setColor({0, 0, 1}, (CRGB) 0, leds);
setColor({0, 1, 0}, (CRGB) 0, leds);
setColor({0, 1, 2}, (CRGB) 0, leds);
setColor({0, 2, 1}, (CRGB) 0, leds);
mirror(0, leds);
}
#endif