Add lots of types
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				@ -14,7 +14,8 @@ enum Action {
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struct Carrier {
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    ships: u16,
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    action_queue: VecDeque<(&star, Action)>,
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    past_actions: VecDeque<(&star, Action)>,
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    location: &Star
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    action_queue: VecDeque<(&Star, Action)>,
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    past_actions: VecDeque<(&Star, Action)>,
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    owner: &player
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}
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										27
									
								
								Player.rs
									
									
									
									
									
								
							
							
						
						
									
										27
									
								
								Player.rs
									
									
									
									
									
								
							@ -1,25 +1,26 @@
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enum Race {
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    Griffin,
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    Catte
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}
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struct ResearchItem {
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    levels: u8,
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    points: u16
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}
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struct Research {
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    Weapons: u8,
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    Banking: u8,
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    Manufactoring: u8,
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    Terraforming: u8,
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    Hyperspace: u8,
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    Experimentation: u8,
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    Scanning: u8
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}
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impl Research {
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    fn getWeaponsLevel() {
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        this.Weapons.
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    }
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    Weapons: ResearchItem
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    Banking: ResearchItem,
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    Manufactoring: ResearchItem,
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    Terraforming: ResearchItem,
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    Hyperspace: ResearchItem,
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    Experimentation: ResearchItem,
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    Scanning: ResearchItem
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}
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struct Player {
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    Name: String,
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    Color: (u8, u8, u8),
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    Race: Race,
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    Research
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}
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		 After Width: | Height: | Size: 24 KiB  | 
@ -12,6 +12,10 @@
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    <h1>Welcome to Neo Poseidon</h1>
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    <p>This is an open source game inspired by Neptune's Pride. An extremely slow paced real time strategy game</p>
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    <h2>Races:</h2>
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    <h3>The Catte</h3>
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    <img src="images/cybkatte.png">
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    <!--<p>There isn't much here, but here are some development links</p>-->
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</body>
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</html>
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