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								Carrier.rs
									
									
									
									
									
								
							
							
						
						
									
										21
									
								
								Carrier.rs
									
									
									
									
									
								
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use std::collections::VecDeque;
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enum Action {
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    NOTHING,
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    GARRISON(u16),
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    DROP_ALL,
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    DROP(u16),
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    DROP_ALL_BUT(u16),
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    COLLECT_ALL,
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    COLLECT(u16),
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    COLLECT_ALL_BUT(u16),
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    LOOP
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}
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struct Carrier {
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    ships: u16,
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    location: &Star
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    action_queue: VecDeque<(&Star, Action)>,
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    past_actions: VecDeque<(&Star, Action)>,
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    owner: &player
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}
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								Stars.rs
									
									
									
									
									
								
							
							
						
						
									
										13
									
								
								Stars.rs
									
									
									
									
									
								
							@ -1,13 +0,0 @@
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struct Star {
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    resources: u16,
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    name: String,
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    ships: u16,
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    owner: &Player,
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    infrastructure: Infrastructure
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}
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struct Infrastructure {
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    Fabrication: u8,
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    Science: u8,
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    Finance: u8
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}
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@ -1,11 +1,20 @@
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enum Order {
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					enum Order {
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    NOTHING
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					    NOTHING,
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					    GARRISON(u16),
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					    DROP_ALL,
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					    DROP(u16),
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					    DROP_ALL_BUT(u16),
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					    COLLECT_ALL,
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					    COLLECT(u16),
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					    COLLECT_ALL_BUT(u16),
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					    LOOP
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}
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					}
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pub struct Carrier {
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					pub struct Carrier {
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    OwnerID: u8,
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					    owner: &Player,
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    name: String,
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					    name: String,
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    ships: u16,
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					    ships: u16,
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    location: (u16, u16),
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					    location: (u16, u16),
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    orders: Vec<Order>
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					    orders: Vec<(&Star, Order)>,
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					    order_pointer: u8
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}
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					}
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@ -5,7 +5,7 @@ struct Infrastructre {
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}
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					}
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pub struct Star {
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					pub struct Star {
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    ownerID: Option<u8>,
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					    owner: Option<&player>,
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    location: (u16, u16),
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					    location: (u16, u16),
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    name: String,
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					    name: String,
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    natural_resources: u16,
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					    natural_resources: u16,
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