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struct Game {
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name: String,
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players: vec<Player>,
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max_players: <u16>
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stars: vec<Star>,
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settings: Settings
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}
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struct Player {
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name: String,
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color: (u8, u8, u8),
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tech: vec<(Tech)>,
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research_queue: vec<String>,
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money: u16
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}
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trait On_Cycle {
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fn active(&self) {};
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}
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struct Tech {
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name: str,
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description: str,
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points: u32
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}
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impl On_Cycle for Tech {
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pub fn active(&self, game: &Game) {
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if game.settings.mode = "vanilla" {
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match self.name {
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"Experimentation" => experimentation(game.players[???])
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}
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}
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};
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}
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