Add some types
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use std::collections::VecDeque;
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enum Action {
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NOTHING,
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GARRISON(u16),
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DROP_ALL,
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DROP(u16),
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DROP_ALL_BUT(u16),
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COLLECT_ALL,
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COLLECT(u16),
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COLLECT_ALL_BUT(u16),
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LOOP
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}
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struct Carrier {
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ships: u16,
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action_queue: VecDeque<(&star, Action)>,
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past_actions: VecDeque<(&star, Action)>,
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owner: &player
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}
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enum Race {
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Griffin,
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}
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struct Research {
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Weapons: u8,
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Banking: u8,
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Manufactoring: u8,
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Terraforming: u8,
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Hyperspace: u8,
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Experimentation: u8,
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Scanning: u8
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}
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impl Research {
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fn getWeaponsLevel() {
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this.Weapons.
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}
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}
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struct Player {
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Name: String,
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Color: (u8, u8, u8),
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Race: Race,
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}
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