image: barichello/godot-ci:3.1.1 stages: - export - deploy before_script: - mkdir -v -p build/linux - mkdir -v -p build/windows - mkdir -v -p build/mac - mkdir -v -p build/web #linux: # stage: export # script: # - godot -v --export "Linux/X11" ./build/linux/$EXPORT_NAME.x86_64 # artifacts: # name: $EXPORT_NAME-$CI_JOB_NAME # paths: # - build/linux #windows: # stage: export # script: # - godot -v --export "Windows Desktop" ./build/windows/$EXPORT_NAME.exe # artifacts: # name: $EXPORT_NAME-$CI_JOB_NAME # paths: # - build/windows #mac: # stage: export # script: # - godot -v --export "Mac OSX" ./build/mac/$EXPORT_NAME.zip # artifacts: # name: $EXPORT_NAME-$CI_JOB_NAME # paths: # - build/mac web: stage: export script: - godot -v --export "HTML5" ./build/web/index.html artifacts: name: $EXPORT_NAME-$CI_JOB_NAME paths: - build/web pages: stage: deploy script: - mv build/web public artifacts: paths: - public only: refs: - master needs: - web