image: barichello/godot-ci:3.1.1 stages: - export - deploy before_script: - mkdir -v -p build/linux - mkdir -v -p build/windows - mkdir -v -p build/mac - mkdir -v -p build/web linux: stage: export script: - godot -v --export "Linux/X11" ./build/linux/$EXPORT_NAME.x86_64 artifacts: name: $EXPORT_NAME-$CI_JOB_NAME paths: - build/linux windows: stage: export script: - godot -v --export "Windows Desktop" ./build/windows/$EXPORT_NAME.exe artifacts: name: $EXPORT_NAME-$CI_JOB_NAME paths: - build/windows mac: stage: export script: - godot -v --export "Mac OSX" ./build/mac/$EXPORT_NAME.zip artifacts: name: $EXPORT_NAME-$CI_JOB_NAME paths: - build/mac web: stage: export script: - godot -v --export "HTML5" ./build/web/index.html artifacts: name: $EXPORT_NAME-$CI_JOB_NAME paths: - build/web