extends AudioStreamPlayer # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func _on_VisibilityNotifier2D_screen_exited(): var audio = load("res://Music/Depressed of Happytown.ogg") set_stream(audio) play() AudioServer.set_bus_mute(1, true)