13 lines
265 B
GDScript3
13 lines
265 B
GDScript3
extends Node2D
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signal collide
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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func _collide(body):
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emit_signal("collide") |