19 lines
492 B
GDScript3
19 lines
492 B
GDScript3
extends AudioStreamPlayer
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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func _on_VisibilityNotifier2D_screen_exited():
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var audio = load("res://Music/Depressed of Happytown.ogg")
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set_stream(audio)
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play()
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AudioServer.set_bus_mute(1, true) |