fossekleiva-ks-hackathon-demo/icon.gd
Daniel Løvbrøtte Olsen 915246cd2f inital
2019-09-25 21:35:43 +02:00

45 lines
1.1 KiB
GDScript

extends KinematicBody2D
export var vertical_speed= 4.2
export var horizontal_speed= 1.75
var ghost_dead = false
export var fall_speed= 0.1
export var side_speed= 0.0
var direction=Vector2()
signal _on_visibilty_exit
signal _on_death
# Called when the node enters the scene tree for the first time.
func _ready():
$AnimationPlayer.play("idle")
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _physics_process(delta):
direction=Vector2(side_speed, fall_speed)
if ghost_dead==false:
if Input.is_action_pressed("move_up"):
direction[1] = -1
elif Input.is_action_pressed("move_down"):
direction[1] = 1
if Input.is_action_pressed("move_left"):
direction[0] = -1
if Input.is_action_pressed("move_right"):
direction[0] = 1
move_and_collide(Vector2(direction[0]*horizontal_speed, direction[1]*vertical_speed))
func _on_collide():
emit_signal("_on_death")
ghost_dead = true
collision_layer=0
collision_mask=0
$AnimationPlayer.play("Death_1")
$AnimationPlayer.queue("death_2")
func _on_VisibilityNotifier2D_screen_exited():
emit_signal("_on_visibilty_exit")