70 lines
1.7 KiB
GDScript3
70 lines
1.7 KiB
GDScript3
extends AudioStreamPlayer
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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randomize()
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change_audio()
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func change_audio():
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var rand = randi() % 7
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if rand == 0:
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var audio = load("res://Music/portalen1 - 08.09.2019, 10.21.wav")
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audio.set_loop_mode(audio.LOOP_DISABLED)
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set_stream(audio)
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play()
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elif rand == 1:
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var audio = load("res://Music/portalen2 - 08.09.2019, 10.22.wav")
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audio.set_loop_mode(audio.LOOP_DISABLED)
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set_stream(audio)
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play()
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elif rand == 2:
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var audio = load("res://Music/portalen3 - 08.09.2019, 14.10.wav")
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audio.set_loop_mode(audio.LOOP_DISABLED)
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set_stream(audio)
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play()
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elif rand == 3:
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var audio = load("res://Music/portalen4 - 08.09.2019, 14.10.wav")
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audio.set_loop_mode(audio.LOOP_DISABLED)
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set_stream(audio)
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play()
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elif rand == 4:
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var audio = load("res://Music/portalen5 + ødelagt piano - 08.09.2019, 14.09.wav")
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audio.set_loop_mode(audio.LOOP_DISABLED)
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set_stream(audio)
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play()
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elif rand == 5:
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var audio = load("res://Music/portalen6 - 08.09.2019, 14.08.wav")
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audio.set_loop_mode(audio.LOOP_DISABLED)
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set_stream(audio)
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play()
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elif rand == 6:
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var audio = load("res://Music/undercover.wav")
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audio.set_loop_mode(audio.LOOP_DISABLED)
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set_stream(audio)
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play()
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func _play_death_music():
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var rand = randi() % 2
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if rand == 0:
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var audio = load("res://Music/Depressed of Happytown.ogg")
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set_stream(audio)
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play()
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if rand == 1:
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var audio = load("res://Music/herovic minority.ogg")
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set_stream(audio)
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play()
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func _on_Player__on_death():
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stop()
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AudioServer.set_bus_mute(1, true)
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func _on_Music_finished():
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change_audio()
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