replace a bunch of vectors with arrays
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							@ -62,6 +62,7 @@ dependencies = [
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 "coz",
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 "rand",
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 "smallvec",
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 "tinyvec",
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]
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[[package]]
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@ -157,6 +158,12 @@ dependencies = [
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 "unicode-xid",
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]
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[[package]]
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name = "tinyvec"
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version = "1.1.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "ccf8dbc19eb42fba10e8feaaec282fb50e2c14b2726d6301dbfeed0f73306a6f"
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[[package]]
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name = "unicode-xid"
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version = "0.2.1"
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@ -10,6 +10,7 @@ edition = "2018"
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rand = "0.8.0"
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coz = "0.1"
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smallvec = "1.6.0"
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tinyvec = "1.1.0"
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#jemallocator = "0.3.2"
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#mimalloc = { version = "0.1.22", default-features = false }
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										60
									
								
								src/azul.rs
									
									
									
									
									
								
							
							
						
						
									
										60
									
								
								src/azul.rs
									
									
									
									
									
								
							@ -16,6 +16,12 @@ pub enum Tile {
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    Teal
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}
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impl Default for Tile {
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    fn default() -> Self {
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        Tile::Blue
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    }
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}
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impl IntoIterator for Tile {
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    type Item = Tile;
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    type IntoIter = TileIter;
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@ -138,11 +144,12 @@ impl Iterator for GameMoveIter {
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    }
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}
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#[derive(Clone, Debug)]
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struct Bag (SmallVec<[Tile; 128]>);
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#[derive(Clone, Debug, Copy)]
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struct Bag (tinyvec::ArrayVec::<[Tile; 128]>);
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impl Default for Bag {
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    fn default() -> Self {
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        let mut bag = SmallVec::<[Tile; 128]>::new();
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        let mut bag = tinyvec::ArrayVec::<[Tile; 128]>::new();
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        for _ in 0..20 {
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            bag.push(Tile::Blue);
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        };
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@ -164,27 +171,27 @@ impl Default for Bag {
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}
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impl Deref for Bag {
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    type Target = SmallVec<[Tile; 128]>;
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    type Target = tinyvec::ArrayVec<[Tile; 128]>;
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    fn deref(&self) -> &SmallVec<[Tile; 128]> {
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    fn deref(&self) -> &tinyvec::ArrayVec<[Tile; 128]> {
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        &self.0
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    }
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}
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impl DerefMut for Bag {
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    fn deref_mut(&mut self) -> &mut SmallVec<[Tile; 128]> {
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    fn deref_mut(&mut self) -> &mut tinyvec::ArrayVec<[Tile; 128]> {
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        &mut self.0
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    }
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}
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impl From<SmallVec<[Tile; 128]>> for Bag {
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    fn from(vector: SmallVec<[Tile; 128]>) -> Bag {
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impl From<tinyvec::ArrayVec<[Tile; 128]>> for Bag {
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    fn from(vector: tinyvec::ArrayVec<[Tile; 128]>) -> Bag {
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        Bag(vector)
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    }
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}
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#[derive(Default, Debug)]
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struct Factory (SmallVec<[Tile; 4]>);
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#[derive(Default, Debug, Copy)]
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struct Factory (tinyvec::ArrayVec<[Tile; 4]>);
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impl Clone for Factory {
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    #[no_alloc]
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    fn clone(&self) -> Self {
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@ -192,14 +199,14 @@ impl Clone for Factory {
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    }
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}
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impl Deref for Factory {
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    type Target = SmallVec<[Tile; 4]>;
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    type Target = tinyvec::ArrayVec<[Tile; 4]>;
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    fn deref(&self) -> &SmallVec<[Tile; 4]> {
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    fn deref(&self) -> &tinyvec::ArrayVec<[Tile; 4]> {
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        &self.0
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    }
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}
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impl DerefMut for Factory {
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    fn deref_mut(&mut self) -> &mut SmallVec<[Tile; 4]> {
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    fn deref_mut(&mut self) -> &mut tinyvec::ArrayVec<[Tile; 4]> {
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        &mut self.0
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    }
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}
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@ -228,7 +235,7 @@ impl DerefMut for Market {
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    }
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}
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type Patterns = [SmallVec<[Tile; 5]>; 5];
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type Patterns = [tinyvec::ArrayVec<[Tile; 5]>; 5];
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type Row  = [bool; 5];
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type Wall = [Row;  5];
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@ -339,7 +346,6 @@ impl Board {
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#[derive(Debug, Clone)]
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pub struct Game {
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    random: StdRng,
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    turn: u32,
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    player: usize,
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    box_top: Bag,
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@ -349,7 +355,7 @@ pub struct Game {
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    boards: SmallVec<[Board; 2]>        // TODO set to 4?
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}
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impl Game {
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    pub fn new(players: u8, random: StdRng) -> Result<Game, &'static str> {
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    pub fn new(players: u8) -> Result<Game, &'static str> {
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        let n_factories = get_n_factories(players)?;
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        let mut factories = SmallVec::<[Factory; 5]>::new();
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        for _ in 0..n_factories {
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@ -362,10 +368,9 @@ impl Game {
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        }
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        let game = Game {
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            random: random,
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            turn: 0,
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            player: 0,
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            box_top: Bag(SmallVec::<[Tile; 128]>::new()),
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            box_top: Bag(tinyvec::ArrayVec::<[Tile; 128]>::new()),
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            bag: Bag::default(),
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            market: Market::default(),
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            factories: factories,
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@ -374,7 +379,7 @@ impl Game {
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        Ok(game)
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    }
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    pub fn fill(&mut self) -> Result<(), &'static str> {
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    pub fn fill(&mut self, mut rng: StdRng) -> Result<(), &'static str> {
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        for factory in &self.factories {
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            if factory.len() != 0 {
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                return Err("Cannot fill, factories are not empty")
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@ -389,7 +394,7 @@ impl Game {
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                    return Ok(())
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                }
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                else {
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                    let tile_i:usize = self.random.gen_range(0..self.bag.len());
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                    let tile_i:usize = rng.gen_range(0..self.bag.len());
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                    let tile = self.bag.remove(tile_i);
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                    factory.push(tile);
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                }
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@ -406,7 +411,8 @@ impl Game {
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                    board.wall[row][index] = true;
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                    board.score += board.connected((row, index));
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                    self.box_top.append(&mut board.patterns[row])
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                    self.box_top.extend_from_slice(board.patterns[row].as_slice());
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                    board.patterns[row].clear();
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                }
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            }
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            let negative = match board.floor.len() {
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@ -484,17 +490,18 @@ impl Game {
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                    return Err("That factory is out of bounds");
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                }
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                let factory = &mut self.factories[game_move.0 - 1];
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                let factory = self.factories[game_move.0 - 1].deref_mut();
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                if factory.contains(&game_move.1) {  
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                    let mut hand = factory.clone();
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                    hand.retain(|x| *x == game_move.1);
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                    factory.retain(|x| *x != game_move.1);
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                    self.market.append(factory);
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                    self.market.extend_from_slice(factory.as_slice());
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                    factory.clear();
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                    match game_move.2 {
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                        0 => {
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                            board.floor.append(&mut hand)
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                            board.floor.extend_from_slice(hand.as_slice());
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                        },
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                        1..=9 => {
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                            let target = &mut board.patterns[game_move.2 - 1];
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@ -503,7 +510,8 @@ impl Game {
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                            }
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                            let empty = game_move.2 - target.len();
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                            if hand.len() <= empty {
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                                target.append(&mut hand);
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                                target.extend_from_slice(hand.as_slice());
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                                hand.clear();
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                            }
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                            else if empty != 0 {
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                                for tile in hand.drain(..) {
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@ -560,7 +568,7 @@ impl Game {
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// Tests
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pub fn complicated() -> Result<Game, &'static str> {
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    let mut game = Game::new(2, StdRng::seed_from_u64(1))?;
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    let mut game = Game::new(2)?;
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    let mut tiles = Tile::Blue;
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										17
									
								
								src/main.rs
									
									
									
									
									
								
							
							
						
						
									
										17
									
								
								src/main.rs
									
									
									
									
									
								
							@ -16,15 +16,16 @@ fn main() -> Result<(), &'static str> {
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    return match program {
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        1 => {
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            let rng = StdRng::seed_from_u64(42);
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            let mut game = Game::new(2, rng)?;
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            game.fill()?;
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            let mut rng = StdRng::seed_from_u64(42);
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            let mut game = Game::new(2)?;
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            game.fill(StdRng::from_rng(&mut rng).expect("rng error"))?;
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             println!("{:#?}", game);
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              game.do_move(GameMove(1, Tile::Red, 2))?;
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              game.do_move(GameMove(4, Tile::Red, 2))?;
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              game.do_move(GameMove(3, Tile::Red, 3))?;
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              game.do_move(GameMove(1, Tile::Yellow, 2))?;
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              game.do_move(GameMove(2, Tile::Red, 1))?;
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              game.do_move(GameMove(4, Tile::Blue, 2))?;
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              game.do_move(GameMove(0, Tile::Black, 4))?;
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              println!("{}", count_options(game, 1, 2));
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@ -37,8 +38,8 @@ fn main() -> Result<(), &'static str> {
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fn run(rng: StdRng) -> Result<(), &'static str> {
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    let mut game = Game::new(2, rng)?;
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    game.fill()?;
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    let mut game = Game::new(2)?;
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    game.fill(StdRng::from_entropy())?;
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    let mut all_err = false;
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    while !all_err {
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