convert to tile centricm
This commit is contained in:
parent
68adc43999
commit
21ef5f7c5b
118
src/azul.rs
118
src/azul.rs
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@ -1,3 +1,5 @@
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use std::ops::{Deref, DerefMut};
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#[derive(Debug)]
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enum Tile {
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Start,
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@ -9,59 +11,88 @@ enum Tile {
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}
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#[derive(Debug)]
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struct Bag {
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blue: u8,
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yellow: u8,
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red: u8,
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black: u8,
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teal: u8
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}
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struct Bag (Vec<Tile>);
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impl Default for Bag {
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fn default() -> Self {
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Bag {
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blue: 20,
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yellow: 20,
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red: 20,
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black: 20,
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teal: 20
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}
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let mut bag = Vec::<Tile>::with_capacity(100);
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for _ in 0..20 {
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bag.push(Tile::Blue);
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};
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for _ in 0..20 {
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bag.push(Tile::Yellow);
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};
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for _ in 0..20 {
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bag.push(Tile::Red);
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};
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for _ in 0..20 {
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bag.push(Tile::Black);
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};
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for _ in 0..20 {
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bag.push(Tile::Teal);
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};
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Bag(bag)
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}
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}
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impl Deref for Bag {
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type Target = Vec<Tile>;
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fn deref(&self) -> &Vec<Tile> {
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&self.0
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}
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}
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impl DerefMut for Bag {
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fn deref_mut(&mut self) -> &mut Vec<Tile> {
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&mut self.0
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}
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}
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#[derive(Default, Debug)]
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struct Factory {
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blue: u8,
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yellow: u8,
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red: u8,
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black: u8,
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teal: u8
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struct Factory (Vec<Tile>);
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impl Deref for Factory {
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type Target = Vec<Tile>;
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fn deref(&self) -> &Vec<Tile> {
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&self.0
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}
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}
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impl DerefMut for Factory {
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fn deref_mut(&mut self) -> &mut Vec<Tile> {
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&mut self.0
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}
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}
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#[derive(Debug)]
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struct Market {
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start: u8,
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blue: u8,
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yellow: u8,
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red: u8,
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black: u8,
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teal: u8
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}
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struct Market (Vec<Tile>);
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impl Default for Market {
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fn default() -> Self {
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Market {
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start: 1,
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blue: 0,
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yellow: 0,
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red: 0,
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black: 0,
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teal: 0
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let mut market = Vec::<Tile>::with_capacity(20);
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market.push(Tile::Start);
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Market(market)
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}
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}
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impl Deref for Market {
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type Target = Vec<Tile>;
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fn deref(&self) -> &Vec<Tile> {
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&self.0
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}
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}
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impl DerefMut for Market {
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fn deref_mut(&mut self) -> &mut Vec<Tile> {
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&mut self.0
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}
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}
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#[derive(Debug, Default)]
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struct Patternline (Option<Tile>, u8);
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type Patterns = [Patternline; 5];
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struct PatternLine (Option<Tile>, u8);
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type Patterns = [PatternLine; 5];
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type Row = [bool; 5];
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type Wall = [Row; 5];
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@ -70,7 +101,7 @@ type Wall = [Row; 5];
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struct Board {
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score: u8,
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wall: Wall,
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floor: Vec<Patternline>,
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floor: Vec<PatternLine>,
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patterns: Patterns,
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}
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impl Default for Board {
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@ -88,6 +119,7 @@ impl Default for Board {
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pub struct Game {
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turn: u8,
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player: u8,
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box_top: Bag,
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bag: Bag,
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market: Market,
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factories: Vec<Factory>,
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@ -114,6 +146,7 @@ impl Game {
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let game = Game {
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turn: 0,
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player: 0,
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box_top: Bag::default(),
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bag: Bag::default(),
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market: Market::default(),
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factories: factories,
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@ -121,4 +154,13 @@ impl Game {
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};
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Ok(game)
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}
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pub fn fill(&mut self) -> Result<(), &'static str> {
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for factory in &self.factories {
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if factory.len() != 0 {
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return Err("Cannot fill, factories are not empty")
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};
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};
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Ok(())
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}
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// pub fn shop(&mut self, )
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}
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@ -3,8 +3,8 @@ use azul::Game;
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fn main() -> Result<(), &'static str>{
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let game = Game::new(2)?;
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let mut game = Game::new(2)?;
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println!("{:#?}", game);
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game.fill()?;
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Ok(())
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}
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