This commit is contained in:
Daniel Olsen 2021-01-03 22:09:40 +01:00
parent b64521169b
commit 7f98ea6afe
4 changed files with 303 additions and 67 deletions

45
.vscode/launch.json vendored Normal file
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@ -0,0 +1,45 @@
{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"type": "lldb",
"request": "launch",
"name": "Debug executable 'mercury'",
"cargo": {
"args": [
"build",
"--bin=mercury",
"--package=mercury"
],
"filter": {
"name": "mercury",
"kind": "bin"
}
},
"args": [],
"cwd": "${workspaceFolder}"
},
{
"type": "lldb",
"request": "launch",
"name": "Debug unit tests in executable 'mercury'",
"cargo": {
"args": [
"test",
"--no-run",
"--bin=mercury",
"--package=mercury"
],
"filter": {
"name": "mercury",
"kind": "bin"
}
},
"args": [],
"cwd": "${workspaceFolder}"
}
]
}

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@ -1,6 +1,6 @@
let let
moz_overlay = import (builtins.fetchTarball https://github.com/mozilla/nixpkgs-mozilla/archive/master.tar.gz); moz_overlay = import (builtins.fetchTarball https://github.com/mozilla/nixpkgs-mozilla/archive/master.tar.gz);
nixpkgs = import <nixpkgs> { overlays = [ moz_overlay ]; }; nixpkgs = import <nixos-unstable> { overlays = [ moz_overlay ]; };
rustNightlyChannel = (nixpkgs.rustChannelOf { date = "2020-03-19"; channel = "nightly"; }).rust.override { rustNightlyChannel = (nixpkgs.rustChannelOf { date = "2020-03-19"; channel = "nightly"; }).rust.override {
extensions = [ extensions = [
"rust-src" "rust-src"
@ -23,5 +23,12 @@ with nixpkgs;
name = "moz_overlay_shell"; name = "moz_overlay_shell";
buildInputs = [ buildInputs = [
rustStableChannel rustStableChannel
(vscode-with-extensions.override {
vscodeExtensions = with vscode-extensions; [
bbenoist.Nix
vadimcn.vscode-lldb
matklad.rust-analyzer
];
})
]; ];
} }

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@ -12,6 +12,7 @@ pub enum Tile {
} }
// factory, color, pattern line // factory, color, pattern line
#[derive(Debug, Clone, Copy)]
pub struct GameMove (pub usize, pub Tile, pub usize); pub struct GameMove (pub usize, pub Tile, pub usize);
#[derive(Debug, Clone)] #[derive(Debug, Clone)]
@ -112,6 +113,102 @@ struct Board {
floor: Vec<Tile>, floor: Vec<Tile>,
patterns: Patterns, patterns: Patterns,
} }
impl Board {
fn wall_index(color: Tile, row: usize) -> Result<usize, &'static str> {
match row {
0 => {
match color {
Tile::Blue => Ok(0),
Tile::Yellow => Ok(1),
Tile::Red => Ok(2),
Tile::Black => Ok(3),
Tile::Teal => Ok(4),
_ => return Err("Not a valid tile on the wall")
}
},
1 => {
match color {
Tile::Blue => Ok(1),
Tile::Yellow => Ok(2),
Tile::Red => Ok(3),
Tile::Black => Ok(4),
Tile::Teal => Ok(0),
_ => return Err("Not a valid tile on the wall")
}
},
2 => {
match color {
Tile::Blue => Ok(2),
Tile::Yellow => Ok(3),
Tile::Red => Ok(4),
Tile::Black => Ok(0),
Tile::Teal => Ok(1),
_ => return Err("Not a valid tile on the wall")
}
},
3 => {
match color {
Tile::Blue => Ok(3),
Tile::Yellow => Ok(4),
Tile::Red => Ok(0),
Tile::Black => Ok(1),
Tile::Teal => Ok(2),
_ => return Err("Not a valid tile on the wall")
}
},
4 => {
match color {
Tile::Blue => Ok(4),
Tile::Yellow => Ok(0),
Tile::Red => Ok(1),
Tile::Black => Ok(2),
Tile::Teal => Ok(3),
_ => return Err("Not a valid tile on the wall")
}
},
_ => return Err("Not a valid row on the wall")
}
}
fn connected(&self, coordinate: (usize, usize)) -> u8 {
let wall = self.wall;
let mut sum = 0;
let mut active = false;
let mut count = 0;
for i in 0..5 {
if active == true && wall[coordinate.0][i] == false {
break;
} else if wall[coordinate.0][i] == false {
count = 0;
} else if (coordinate.0, i) == coordinate {
active = true;
count += 1;
} else {
count += 1;
}
}
sum += count;
let mut active = false;
let mut count = 0;
for i in 0..5 {
if active == true && wall[i][coordinate.1] == false {
break;
} else if wall[i][coordinate.1] == false {
count = 0;
} else if (i, coordinate.1) == coordinate {
active = true;
count += 1;
} else {
count += 1;
}
}
sum += count;
return sum
}
}
impl Default for Board { impl Default for Board {
fn default() -> Self { fn default() -> Self {
Board { Board {
@ -186,8 +283,34 @@ impl Game {
}; };
Ok(()) Ok(())
} }
pub fn do_move(&self, game_move: GameMove) -> Result<Game, &'static str> { fn score(&mut self) -> Result<(), &'static str> {
for board in &mut self.boards {
for row in 0..4 {
if board.patterns[row].len() == (row + 1) {
let color = board.patterns[row].remove(0);
let index = Board::wall_index(color, row)?;
board.wall[row][index] = true;
board.score += board.connected((row, index));
self.box_top.append(&mut board.patterns[row])
}
}
let negative = match board.floor.len() {
0 => 0,
1 => 1,
2 => 2,
3 => 4,
4 => 6,
5 => 8,
6 => 11,
_ => 14
};
board.score -= negative;
}
Ok(())
}
pub fn do_move(&self, game_move: GameMove) -> Result<Game, &'static str> {
if game_move.1 == Tile::Start { if game_move.1 == Tile::Start {
return Err("You can't take the start tile alone") return Err("You can't take the start tile alone")
} }
@ -199,78 +322,121 @@ impl Game {
match game_move { match game_move {
GameMove(_, Tile::Start, _) => return Err("You can't take the start tile specifically"), GameMove(_, Tile::Start, _) => return Err("You can't take the start tile specifically"),
GameMove(0, _, 0) => { GameMove(0, _, 0) => {
let mut hand = self.market.deref().clone(); if self.market.contains(&game_move.1) {
hand.retain(|&x| x == Tile::Start || x == game_move.1); let mut hand = self.market.deref().clone();
game.market.retain(|&x| x != Tile::Start || x != game_move.1); hand.retain(|&x| x == Tile::Start || x == game_move.1);
board.floor.append(&mut hand) game.market.retain(|&x| x != Tile::Start || x != game_move.1);
board.floor.append(&mut hand)
}
else {
return Err("Market does not contain selected tile")
}
},
GameMove(0, _, 1..=9) => {
if self.market.len() == 0 {
return Err("Market is empty");
}
else if self.market.contains(&game_move.1) {
let target = &mut board.patterns[game_move.2 - 1];
let empty = game_move.2 - target.len();
if empty == 0 {
return Err("That pattern is full")
}
let mut hand = self.market.deref().clone();
hand.retain(|&x| x == Tile::Start || x == game_move.1);
game.market.retain(|&x| x != Tile::Start || x != game_move.1);
for tile in hand.drain(..) {
let empty = game_move.2 - &target.len();
if tile == Tile::Start {
board.floor.push(tile);
}
else {
if empty >= 1 {
target.push(tile);
}
else {
board.floor.push(tile)
}
}
}
}
else {
return Err("Market does not contain selected tile")
}
},
GameMove(1..=9, _, _) => {
let old_factory = &self.factories[game_move.0 - 1];
if old_factory.contains(&game_move.1) {
let mut new_factory = &mut game.factories[game_move.0 - 1];
let mut hand = old_factory.deref().clone();
hand.retain(|&x| x == game_move.1);
new_factory.retain(|&x| x != game_move.1);
game.market.append(&mut new_factory);
match game_move.2 {
0 => {
board.floor.append(&mut hand)
},
1..=9 => {
let target = &mut board.patterns[game_move.2 - 1];
let empty = game_move.2 - target.len();
if hand.len() <= empty {
target.append(&mut hand);
}
else if empty != 0 {
for tile in hand.drain(..) {
let empty = game_move.2 - &target.len();
if empty >= 1 {
target.push(tile);
}
else {
board.floor.push(tile)
}
}
}
else {
return Err("That pattern line is full")
}
},
_ => return Err("Not a valid destination")
}
}
else {
return Err("That tile is not in that factory")
}
}, },
GameMove(_,_,_) => return Err("Not a valid move") GameMove(_,_,_) => return Err("Not a valid move")
} }
let old_factory = match game_move.0 { let mut empty = true;
0 => self.market.deref(), for factory in &game.factories {
1..=9 => { if factory.len() != 0 {
if game_move.0 > self.factories.len() { empty = false;
return Err("No factory with that indice") break;
} }
self.factories[game_move.0 - 1].deref()
},
_ => return Err("Not a valid place to take tiles from")
};
let new_factory = match game_move.0 {
0 => game.market.deref_mut(),
1..=9 => game.factories[game_move.0 - 1].deref_mut(),
_ => return Err("Not a valid place to take tiles from (new)")
};
let sel_tile = game_move.1;
let mut hand = old_factory.to_vec();
hand.retain(|x| *x == sel_tile);
if hand.len() == 0 {
return Err("That tile is not in that factory")
} }
if empty == true {
new_factory.retain(|x| *x != sel_tile); if game.market.len() != 0 {
game.market.append(new_factory); empty = false;
if game_move.2 == 0 {
board.floor.append(&mut hand);
return Ok(game)
};
let target: &mut Vec<Tile> = match game_move.2 {
1..=5 => &mut board.patterns[game_move.2 - 1],
_ => return Err("That's not a valid pattern line")
};
println!("{:#?}", target);
if target.first() != None && target.first() != Some(&sel_tile) {
return Err("You cannot place that tile on that pattern-line, because there are already other tiles with a different color there")
}
if target.len() == game_move.2 {
return Err("That line is full!")
}
let empty = game_move.2 - target.len();
if hand.len() <= empty {
target.append(&mut hand);
}
else {
for tile in hand.drain(..) {
let empty = game_move.2 - &target.len();
if empty >= 1 {
target.push(tile);
}
else {
board.floor.push(tile)
}
} }
} }
if empty == true {
game.score()?;
}
else {
game.player = (game.player + 1) % self.boards.len();
}
game.turn += 1; game.turn += 1;
game.player = (game.player + 1) % self.boards.len();
Ok(game) Ok(game)
} }
@ -288,4 +454,22 @@ fn bag() {
let mut reds = bag.clone(); let mut reds = bag.clone();
reds.retain(|x| *x == Tile::Red); reds.retain(|x| *x == Tile::Red);
assert_eq!(reds.len(), 20); assert_eq!(reds.len(), 20);
}
#[test]
fn connected() -> Result<(), String> {
let mut board = Board::default();
board.wall[0] = [false, false, false, false, false];
board.wall[1] = [true, false, true, false, false];
board.wall[2] = [true, false, true, false, false];
board.wall[3] = [true, false, false, false, false];
board.wall[4] = [true, true, true, false, false];
let coordinate = (4 as usize, Board::wall_index(Tile::Yellow, 4)?);
assert_eq!(coordinate, (4,0));
let score = board.connected(coordinate);
assert_eq!(score, 7);
Ok(())
} }

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@ -6,8 +6,8 @@ fn main() -> Result<(), &'static str>{
let mut game = Game::new(2)?; let mut game = Game::new(2)?;
game.fill()?; game.fill()?;
println!("{:#?}", game); println!("{:#?}", game);
let game2 = game.do_move(GameMove(0, Tile::Red, 2))?; let game2 = game.do_move(GameMove(1, Tile::Red, 1))?;
let game2 = game2.do_move(GameMove(1, Tile::Red, 2))?; let game2 = game2.do_move(GameMove(0, Tile::Blue, 1))?;
println!("{:#?}", game2); println!("{:#?}", game2);
Ok(()) Ok(())
} }