I think this is working
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bee99fc0f9
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875e232054
114
src/azul.rs
114
src/azul.rs
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@ -11,14 +11,102 @@ pub enum Tile {
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Teal
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Teal
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}
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}
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impl IntoIterator for Tile {
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type Item = Tile;
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type IntoIter = TileIter;
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fn into_iter(self) -> Self::IntoIter {
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TileIter {
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current: self
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}
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}
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}
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pub struct TileIter {
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current: Tile
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}
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impl Iterator for TileIter {
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type Item = Tile;
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fn next(&mut self) -> Option<Tile>{
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match self.current {
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Tile::Blue => {
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let next = Tile::Yellow;
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self.current = next;
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Some(next)
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},
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Tile::Yellow => {
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let next = Tile::Red;
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self.current = next;
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Some(next)
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},
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Tile::Red => {
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let next = Tile::Black;
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self.current = next;
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Some(next)
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},
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Tile::Black => {
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let next = Tile::Teal;
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self.current = next;
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Some(next)
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},
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_ => None
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}
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}
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}
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// factory, color, pattern line
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// factory, color, pattern line
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#[derive(Debug, Clone, Copy)]
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub struct GameMove (pub usize, pub Tile, pub usize);
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pub struct GameMove (pub usize, pub Tile, pub usize);
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impl Default for GameMove {
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impl Default for GameMove {
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fn default() -> Self {
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fn default() -> Self {
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GameMove(0, Tile::Blue, 1)
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GameMove(0, Tile::Blue, 1)
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}
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}
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}
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}
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impl IntoIterator for GameMove {
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type Item = GameMove;
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type IntoIter = GameMoveIter;
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fn into_iter(self) -> Self::IntoIter {
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GameMoveIter {
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current: self
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}
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}
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}
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pub struct GameMoveIter {
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current: GameMove
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}
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impl Iterator for GameMoveIter {
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type Item = GameMove;
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fn next(&mut self) -> Option<GameMove> {
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let factory = self.current.0;
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let tile = self.current.1;
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let pattern = self.current.2;
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if factory == 9 && tile == Tile::Teal && pattern == 0 {
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return None
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}
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else if factory == 9 && tile == Tile::Teal {
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let next = GameMove(0, Tile::Blue, (pattern + 1) % 6);
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self.current = next;
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return Some(next)
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}
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else if factory == 9 {
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let next = GameMove(0, tile.into_iter().next().unwrap(), pattern);
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self.current = next;
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return Some(next)
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}
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else {
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let next = GameMove(factory + 1, tile, pattern);
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self.current = next;
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return Some(next)
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}
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}
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}
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#[derive(Debug, Clone)]
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#[derive(Debug, Clone)]
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struct Bag (Vec<Tile>);
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struct Bag (Vec<Tile>);
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@ -458,6 +546,21 @@ impl Game {
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// Tests
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// Tests
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pub fn complicated() -> Result<Game, &'static str> {
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let mut game = Game::new(2, StdRng::seed_from_u64(1))?;
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let mut tiles = Tile::Blue;
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for factory in &mut game.factories {
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for _ in 0..4 {
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factory.push(tiles);
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tiles = tiles.into_iter().next().unwrap_or(Tile::Blue);
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}
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}
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Ok(game)
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}
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#[test]
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#[test]
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fn bag() {
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fn bag() {
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let game = Game::new(2, StdRng::seed_from_u64(123)).unwrap();
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let game = Game::new(2, StdRng::seed_from_u64(123)).unwrap();
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@ -486,3 +589,12 @@ fn connected() -> Result<(), String> {
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assert_eq!(score, 7);
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assert_eq!(score, 7);
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Ok(())
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Ok(())
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}
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}
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#[test]
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fn game_move_iter() {
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let i = GameMove::default();
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println!("Original: {:?}", i);
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assert_eq!(i.into_iter().next().unwrap(), GameMove(1, Tile::Blue, 1));
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assert_eq!(i.into_iter().count(), 5)
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}
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84
src/main.rs
84
src/main.rs
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@ -4,7 +4,7 @@ use rand::prelude::*;
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fn main() -> Result<(), &'static str> {
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fn main() -> Result<(), &'static str> {
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let mut g_rng = StdRng::seed_from_u64(42);
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let mut g_rng = StdRng::seed_from_u64(42);
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for _ in 0..500000 {
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for _ in 0..10000 {
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let rng = match StdRng::from_rng(&mut g_rng) {
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let rng = match StdRng::from_rng(&mut g_rng) {
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Ok(r) => r,
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Ok(r) => r,
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Err(e) => {
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Err(e) => {
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@ -27,11 +27,11 @@ fn run(rng: StdRng) -> Result<(), &'static str> {
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//println!("{:#?}", game);
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//println!("{:#?}", game);
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all_err = true;
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all_err = true;
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let mut game_move:Option<GameMove> = Some(GameMove::default());
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let mut game_move:Option<GameMove> = Some(GameMove::default());
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while let Some(mut i) = game_move {
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while let Some(i) = game_move {
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match game.do_move(i) {
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match game.do_move(i) {
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Err(e) => {
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Err(e) => {
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//println!("{:?}: {}", i, e);
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//println!("{:?}: {}", i, e);
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game_move = i.next();
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game_move = i.into_iter().next();
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},
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},
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Ok(_) => {
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Ok(_) => {
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all_err = false;
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all_err = false;
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@ -43,44 +43,46 @@ fn run(rng: StdRng) -> Result<(), &'static str> {
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Ok(())
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Ok(())
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}
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}
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impl Iterator for Tile {
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#[test]
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type Item = Tile;
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fn calculate_options() -> Result<(), String> {
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let game = complicated()?;
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println!("{:#?}", game);
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fn next(&mut self) -> Option<Tile>{
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println!("{}", count_options(game, 0));
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match *self {
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Tile::Start => None,
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Ok(())
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Tile::Blue => Some(Tile::Yellow),
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}
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Tile::Yellow => Some(Tile::Red),
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Tile::Red => Some(Tile::Black),
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fn count_options(game: Game, depth: u8) -> u128 {
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Tile::Black => Some(Tile::Teal),
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let mut sum = 0;
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Tile::Teal => None
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let i = GameMove::default();
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let mut all_failed = true;
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for game_move in i {
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//println!("{:?}", game_move);
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let mut new_game = game.clone();
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let r = new_game.do_move(game_move);
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match r {
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Ok(_) => sum += {/*println!("{}", depth);*/ all_failed = false; count_options(new_game, depth + 1)},
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Err(_) => continue
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};
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};
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if all_failed {
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//println!("{}: ALL FAILED!", depth);
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return 1;
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}
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return sum;
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/*game_move.iter_mut().map(|x| {
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let mut new_game = game.clone();
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let r = new_game.do_move(*x);
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println!("{:#?}", r);
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match r {
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Ok(_) => count_options(new_game),
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Err(_) => 0
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}
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}
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}
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})
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}
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.sum::<u128>()*/
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impl Iterator for GameMove {
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type Item = GameMove;
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fn next(&mut self) -> Option<GameMove> {
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let mut factory = self.0 + 1;
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let mut _tile = Some(self.1);
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let mut pattern = self.2;
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if factory > 9 {
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factory = 0;
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_tile = _tile.unwrap().next();
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};
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let tile = match _tile {
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None => {
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match pattern {
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6 => pattern = 0,
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0 => return None,
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_ => pattern = pattern + 1
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};
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Tile::Blue
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},
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Some(x) => x
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};
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Some(GameMove(factory, tile, pattern))
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}
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}
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}
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