I think this is working

This commit is contained in:
Daniel Olsen 2021-01-05 07:38:56 +01:00
parent bee99fc0f9
commit 875e232054
2 changed files with 152 additions and 38 deletions

View File

@ -11,14 +11,102 @@ pub enum Tile {
Teal Teal
} }
impl IntoIterator for Tile {
type Item = Tile;
type IntoIter = TileIter;
fn into_iter(self) -> Self::IntoIter {
TileIter {
current: self
}
}
}
pub struct TileIter {
current: Tile
}
impl Iterator for TileIter {
type Item = Tile;
fn next(&mut self) -> Option<Tile>{
match self.current {
Tile::Blue => {
let next = Tile::Yellow;
self.current = next;
Some(next)
},
Tile::Yellow => {
let next = Tile::Red;
self.current = next;
Some(next)
},
Tile::Red => {
let next = Tile::Black;
self.current = next;
Some(next)
},
Tile::Black => {
let next = Tile::Teal;
self.current = next;
Some(next)
},
_ => None
}
}
}
// factory, color, pattern line // factory, color, pattern line
#[derive(Debug, Clone, Copy)] #[derive(Debug, Clone, Copy, PartialEq)]
pub struct GameMove (pub usize, pub Tile, pub usize); pub struct GameMove (pub usize, pub Tile, pub usize);
impl Default for GameMove { impl Default for GameMove {
fn default() -> Self { fn default() -> Self {
GameMove(0, Tile::Blue, 1) GameMove(0, Tile::Blue, 1)
} }
} }
impl IntoIterator for GameMove {
type Item = GameMove;
type IntoIter = GameMoveIter;
fn into_iter(self) -> Self::IntoIter {
GameMoveIter {
current: self
}
}
}
pub struct GameMoveIter {
current: GameMove
}
impl Iterator for GameMoveIter {
type Item = GameMove;
fn next(&mut self) -> Option<GameMove> {
let factory = self.current.0;
let tile = self.current.1;
let pattern = self.current.2;
if factory == 9 && tile == Tile::Teal && pattern == 0 {
return None
}
else if factory == 9 && tile == Tile::Teal {
let next = GameMove(0, Tile::Blue, (pattern + 1) % 6);
self.current = next;
return Some(next)
}
else if factory == 9 {
let next = GameMove(0, tile.into_iter().next().unwrap(), pattern);
self.current = next;
return Some(next)
}
else {
let next = GameMove(factory + 1, tile, pattern);
self.current = next;
return Some(next)
}
}
}
#[derive(Debug, Clone)] #[derive(Debug, Clone)]
struct Bag (Vec<Tile>); struct Bag (Vec<Tile>);
@ -458,6 +546,21 @@ impl Game {
// Tests // Tests
pub fn complicated() -> Result<Game, &'static str> {
let mut game = Game::new(2, StdRng::seed_from_u64(1))?;
let mut tiles = Tile::Blue;
for factory in &mut game.factories {
for _ in 0..4 {
factory.push(tiles);
tiles = tiles.into_iter().next().unwrap_or(Tile::Blue);
}
}
Ok(game)
}
#[test] #[test]
fn bag() { fn bag() {
let game = Game::new(2, StdRng::seed_from_u64(123)).unwrap(); let game = Game::new(2, StdRng::seed_from_u64(123)).unwrap();
@ -485,4 +588,13 @@ fn connected() -> Result<(), String> {
assert_eq!(score, 7); assert_eq!(score, 7);
Ok(()) Ok(())
}
#[test]
fn game_move_iter() {
let i = GameMove::default();
println!("Original: {:?}", i);
assert_eq!(i.into_iter().next().unwrap(), GameMove(1, Tile::Blue, 1));
assert_eq!(i.into_iter().count(), 5)
} }

View File

@ -4,7 +4,7 @@ use rand::prelude::*;
fn main() -> Result<(), &'static str> { fn main() -> Result<(), &'static str> {
let mut g_rng = StdRng::seed_from_u64(42); let mut g_rng = StdRng::seed_from_u64(42);
for _ in 0..500000 { for _ in 0..10000 {
let rng = match StdRng::from_rng(&mut g_rng) { let rng = match StdRng::from_rng(&mut g_rng) {
Ok(r) => r, Ok(r) => r,
Err(e) => { Err(e) => {
@ -27,11 +27,11 @@ fn run(rng: StdRng) -> Result<(), &'static str> {
//println!("{:#?}", game); //println!("{:#?}", game);
all_err = true; all_err = true;
let mut game_move:Option<GameMove> = Some(GameMove::default()); let mut game_move:Option<GameMove> = Some(GameMove::default());
while let Some(mut i) = game_move { while let Some(i) = game_move {
match game.do_move(i) { match game.do_move(i) {
Err(e) => { Err(e) => {
//println!("{:?}: {}", i, e); //println!("{:?}: {}", i, e);
game_move = i.next(); game_move = i.into_iter().next();
}, },
Ok(_) => { Ok(_) => {
all_err = false; all_err = false;
@ -43,44 +43,46 @@ fn run(rng: StdRng) -> Result<(), &'static str> {
Ok(()) Ok(())
} }
impl Iterator for Tile { #[test]
type Item = Tile; fn calculate_options() -> Result<(), String> {
let game = complicated()?;
println!("{:#?}", game);
fn next(&mut self) -> Option<Tile>{ println!("{}", count_options(game, 0));
match *self {
Tile::Start => None, Ok(())
Tile::Blue => Some(Tile::Yellow),
Tile::Yellow => Some(Tile::Red),
Tile::Red => Some(Tile::Black),
Tile::Black => Some(Tile::Teal),
Tile::Teal => None
}
}
} }
impl Iterator for GameMove { fn count_options(game: Game, depth: u8) -> u128 {
type Item = GameMove; let mut sum = 0;
let i = GameMove::default();
fn next(&mut self) -> Option<GameMove> { let mut all_failed = true;
let mut factory = self.0 + 1; for game_move in i {
let mut _tile = Some(self.1); //println!("{:?}", game_move);
let mut pattern = self.2; let mut new_game = game.clone();
if factory > 9 { let r = new_game.do_move(game_move);
factory = 0; match r {
_tile = _tile.unwrap().next(); Ok(_) => sum += {/*println!("{}", depth);*/ all_failed = false; count_options(new_game, depth + 1)},
}; Err(_) => continue
let tile = match _tile {
None => {
match pattern {
6 => pattern = 0,
0 => return None,
_ => pattern = pattern + 1
};
Tile::Blue
},
Some(x) => x
}; };
};
Some(GameMove(factory, tile, pattern)) if all_failed {
//println!("{}: ALL FAILED!", depth);
return 1;
} }
return sum;
/*game_move.iter_mut().map(|x| {
let mut new_game = game.clone();
let r = new_game.do_move(*x);
println!("{:#?}", r);
match r {
Ok(_) => count_options(new_game),
Err(_) => 0
}
})
.sum::<u128>()*/
} }