From a2c23cf43380400ba43b8dc23e94b5662941fd5a Mon Sep 17 00:00:00 2001 From: Daniel Olsen Date: Sun, 16 May 2021 03:40:11 +0200 Subject: [PATCH] improve bag --- src/azul.rs | 85 ++++++++++++++++++++++++++++++++++++++++------------- src/main.rs | 12 ++++---- 2 files changed, 71 insertions(+), 26 deletions(-) diff --git a/src/azul.rs b/src/azul.rs index 5218779..b17239c 100644 --- a/src/azul.rs +++ b/src/azul.rs @@ -173,6 +173,36 @@ impl Iterator for GameMoveIter { } #[derive(Clone, Debug, Copy, PartialEq, Eq, Hash)] +struct Bag { + blue: u8, + yellow: u8, + red: u8, + black: u8, + teal: u8, +} + +impl Default for Bag { + fn default() -> Self { + Bag { + blue: 20, + yellow: 20, + red: 20, + black: 20, + teal: 20, + } + } +} + +impl Bag { + fn len(&self) -> u8 { + self.blue + self.yellow + self.red + self.black + self.teal + } + fn is_empty(&self) -> bool { + self.len() == 0 + } +} + +/*#[derive(Clone, Debug, Copy, PartialEq, Eq, Hash)] struct Bag (tinyvec::ArrayVec::<[Tile; 128]>); impl Default for Bag { @@ -215,7 +245,7 @@ impl From> for Bag { fn from(vector: tinyvec::ArrayVec<[Tile; 128]>) -> Bag { Bag(vector) } -} +}*/ #[derive(Default, Debug, Copy, PartialEq, Eq, Hash, PartialOrd, Ord)] @@ -399,7 +429,13 @@ impl Game { let game = Game { turn: 0, player: 0, - box_top: Bag(tinyvec::ArrayVec::<[Tile; 128]>::new()), + box_top: Bag { + blue: 0, + yellow: 0, + red: 0, + black: 0, + teal: 0, + }, bag: Bag::default(), market: Market::default(), factories: factories, @@ -416,16 +452,28 @@ impl Game { }; for factory in &mut self.factories { for _ in 0..4 { - if self.bag.len() == 0 && self.box_top.len() > 0 { - self.bag.append(&mut self.box_top); + if self.bag.is_empty() && !self.box_top.is_empty() { + self.bag = self.box_top; + self.box_top = Bag { blue: 0, yellow: 0, red: 0, black: 0, teal: 0}; } - else if self.bag.len() == 0 { + else if self.bag.is_empty() { return Ok(()) } else { - let tile_i:usize = rng.gen_range(0..self.bag.len()); - let tile = self.bag.remove(tile_i); - factory.push(tile); + let choices = [Tile::Blue, Tile::Yellow, Tile::Red, Tile::Black, Tile::Teal]; + let weights = [self.bag.blue, self.bag.yellow, self.bag.red, self.bag.black, self.bag.teal]; + let dist = WeightedIndex::new(&weights).unwrap(); + let tile = choices[dist.sample(&mut rng)]; + + match tile { + Tile::Start => {return Err("This should never happen")} + Tile::Blue => {self.bag.blue -= 1} + Tile::Yellow => {self.bag.yellow -= 1} + Tile::Red => {self.bag.red -= 1} + Tile::Black => {self.bag.black -= 1} + Tile::Teal => {self.bag.teal -= 1} + } + factory.push(tile) } } factory.sort_unstable(); @@ -442,7 +490,15 @@ impl Game { board.wall[row][index] = true; board.score += board.connected((row, index)); - self.box_top.extend_from_slice(board.patterns[row].as_slice()); + match color { + Tile::Start => {return Err("This should never happen")} + Tile::Blue => {self.box_top.blue += (row as u8 + 1)} + Tile::Yellow => {self.box_top.yellow += (row as u8 + 1)} + Tile::Red => {self.box_top.red += (row as u8 + 1)} + Tile::Black => {self.box_top.black += (row as u8 + 1)} + Tile::Teal => {self.box_top.teal += (row as u8 + 1)} + } + //self.box_top.extend_from_slice(board.patterns[row].as_slice()); board.patterns[row].clear(); } } @@ -622,17 +678,6 @@ pub fn complicated() -> Result { Ok(game) } -#[test] -fn bag() { - let game = Game::new(2).unwrap(); - let bag = game.bag; - assert_eq!(bag.len(), 100); - - let mut reds = bag.clone(); - reds.retain(|x| *x == Tile::Red); - assert_eq!(reds.len(), 20); -} - #[test] fn connected() -> Result<(), String> { let mut board = Board::default(); diff --git a/src/main.rs b/src/main.rs index 8bb6515..f6b9b23 100644 --- a/src/main.rs +++ b/src/main.rs @@ -27,13 +27,13 @@ fn main() -> Result<(), &'static str> { game.fill(StdRng::from_rng(&mut rng).expect("rng error"))?; //println!("{:#?}", game); - game.do_move(GameMove(2, Tile::Red, 3))?; - game.do_move(GameMove(5, Tile::Yellow, 2))?; + game.do_move(GameMove(1, Tile::Blue, 2))?; + game.do_move(GameMove(3, Tile::Yellow, 2))?; - game.do_move(GameMove(3, Tile::Blue, 2))?; - game.do_move(GameMove(0, Tile::Black, 4))?; + game.do_move(GameMove(0, Tile::Teal, 4))?; + game.do_move(GameMove(5, Tile::Teal, 4))?; - game.do_move(GameMove(5, Tile::Black, 1))?; + //game.do_move(GameMove(4, Tile::Yellow, 1))?; //game.do_move(GameMove(0, Tile::Blue, 3))?; // println!("{:#?}", game); @@ -95,7 +95,7 @@ fn calculate_options() -> Result<(), &'static str> { Ok(()) } -#[cached(size=25_000_000, key = "Game", convert = r#"{ _game }"#)] +#[cached(size=7_000_000, key = "Game", convert = r#"{ _game }"#)] fn count_options(_game: Game, depth: u8, treshold: u8) -> u128 { let mut sum = 0; let mut all_failed = true;