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} -#[derive(Debug, Clone, Copy, PartialEq)] +#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)] pub enum Tile { Start, Blue, @@ -161,7 +161,7 @@ impl Iterator for GameMoveIter { } } -#[derive(Clone, Debug, Copy)] +#[derive(Clone, Debug, Copy, PartialEq, Eq, Hash)] struct Bag (tinyvec::ArrayVec::<[Tile; 128]>); impl Default for Bag { @@ -207,7 +207,7 @@ impl From> for Bag { } -#[derive(Default, Debug, Copy)] +#[derive(Default, Debug, Copy, PartialEq, Eq, Hash)] struct Factory (tinyvec::ArrayVec<[Tile; 4]>); impl Clone for Factory { //#[no_alloc] @@ -230,7 +230,7 @@ impl DerefMut for Factory { -#[derive(Debug, Clone, Copy)] +#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)] struct Market (tinyvec::ArrayVec<[Tile; 28]>); impl Default for Market { fn default() -> Self { @@ -258,7 +258,7 @@ type Patterns = [tinyvec::ArrayVec<[Tile; 5]>; 5]; type Row = [bool; 5]; type Wall = [Row; 5]; -#[derive(Debug, Clone, Default, Copy)] +#[derive(Debug, Clone, Default, Copy, PartialEq, Eq, Hash)] struct Board { score: u8, wall: Wall, @@ -363,7 +363,7 @@ impl Board { } //#[repr(align(16))] -#[derive(Debug, Clone, Copy)] +#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)] pub struct Game { turn: u32, player: u8, diff --git a/src/main.rs b/src/main.rs index 3f5e902..68dd1e3 100644 --- a/src/main.rs +++ b/src/main.rs @@ -1,4 +1,5 @@ #![feature(test)] +use cached::proc_macro::cached; mod azul; use azul::*; @@ -32,7 +33,7 @@ fn main() -> Result<(), &'static str> { game.do_move(GameMove(4, Tile::Blue, 2))?; game.do_move(GameMove(0, Tile::Black, 4))?; - game.do_move(GameMove(5, Tile::Black, 1))?; + //game.do_move(GameMove(5, Tile::Black, 1))?; //game.do_move(GameMove(0, Tile::Blue, 3))?; // println!("{:#?}", game); @@ -94,6 +95,7 @@ fn calculate_options() -> Result<(), &'static str> { Ok(()) } +#[cached(size=15_000_000, key = "Game", convert = r#"{ _game }"#)] fn count_options(_game: Game, depth: u8, treshold: u8) -> u128 { let mut sum = 0; let mut all_failed = true;