minecraft-datapacks/datapacks/armour_statues-2-6-0/data/as/functions/trigger/mirror.mcfunction

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Mcfunction
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2020-03-19 15:59:23 +01:00
#
# Description: Mirror armor stand's arms or legs
# Called by: as:trigger
# Entity @s: armor stand
#
# Apply bugfix for MC-80975
#
function as:bugfix
#
# Mirror arms left to right
#
execute if entity @s[scores={as_trigger=131}] store result score @s as_pose run data get entity @s Pose.LeftArm[0] 1000
execute if entity @s[scores={as_trigger=131}] store result entity @s Pose.RightArm[0] float 0.001 run scoreboard players get @s as_pose
execute if entity @s[scores={as_trigger=131}] store result score @s as_pose run data get entity @s Pose.LeftArm[1] -1000
execute if entity @s[scores={as_trigger=131}] store result entity @s Pose.RightArm[1] float 0.001 run scoreboard players get @s as_pose
execute if entity @s[scores={as_trigger=131}] store result score @s as_pose run data get entity @s Pose.LeftArm[2] -1000
execute if entity @s[scores={as_trigger=131}] store result entity @s Pose.RightArm[2] float 0.001 run scoreboard players get @s as_pose
#
# Mirror arms right to left
#
execute if entity @s[scores={as_trigger=132}] store result score @s as_pose run data get entity @s Pose.RightArm[0] 1000
execute if entity @s[scores={as_trigger=132}] store result entity @s Pose.LeftArm[0] float 0.001 run scoreboard players get @s as_pose
execute if entity @s[scores={as_trigger=132}] store result score @s as_pose run data get entity @s Pose.RightArm[1] -1000
execute if entity @s[scores={as_trigger=132}] store result entity @s Pose.LeftArm[1] float 0.001 run scoreboard players get @s as_pose
execute if entity @s[scores={as_trigger=132}] store result score @s as_pose run data get entity @s Pose.RightArm[2] -1000
execute if entity @s[scores={as_trigger=132}] store result entity @s Pose.LeftArm[2] float 0.001 run scoreboard players get @s as_pose
#
# Mirror legs left to right
#
execute if entity @s[scores={as_trigger=133}] store result score @s as_pose run data get entity @s Pose.LeftLeg[0] 1000
execute if entity @s[scores={as_trigger=133}] store result entity @s Pose.RightLeg[0] float 0.001 run scoreboard players get @s as_pose
execute if entity @s[scores={as_trigger=133}] store result score @s as_pose run data get entity @s Pose.LeftLeg[1] -1000
execute if entity @s[scores={as_trigger=133}] store result entity @s Pose.RightLeg[1] float 0.001 run scoreboard players get @s as_pose
execute if entity @s[scores={as_trigger=133}] store result score @s as_pose run data get entity @s Pose.LeftLeg[2] -1000
execute if entity @s[scores={as_trigger=133}] store result entity @s Pose.RightLeg[2] float 0.001 run scoreboard players get @s as_pose
#
# Mirror legs right to left
#
execute if entity @s[scores={as_trigger=134}] store result score @s as_pose run data get entity @s Pose.RightLeg[0] 1000
execute if entity @s[scores={as_trigger=134}] store result entity @s Pose.LeftLeg[0] float 0.001 run scoreboard players get @s as_pose
execute if entity @s[scores={as_trigger=134}] store result score @s as_pose run data get entity @s Pose.RightLeg[1] -1000
execute if entity @s[scores={as_trigger=134}] store result entity @s Pose.LeftLeg[1] float 0.001 run scoreboard players get @s as_pose
execute if entity @s[scores={as_trigger=134}] store result score @s as_pose run data get entity @s Pose.RightLeg[2] -1000
execute if entity @s[scores={as_trigger=134}] store result entity @s Pose.LeftLeg[2] float 0.001 run scoreboard players get @s as_pose
#
# Tag the armor stand as modified
#
tag @s add as_modified