fix corect script in pair

This commit is contained in:
Daniel Løvbrøtte Olsen 2019-09-26 23:49:58 +02:00
parent ebf4e61467
commit 97be5b9546
2 changed files with 1 additions and 14 deletions

View File

@ -1,6 +1,6 @@
[gd_scene load_steps=7 format=2]
[ext_resource path="res://Node2D.gd" type="Script" id=1]
[ext_resource path="res://obstacles/pairs/pair.gd" type="Script" id=1]
[ext_resource path="res://obstacles/fly_2.tscn" type="PackedScene" id=2]
[ext_resource path="res://obstacles/hill_7.tscn" type="PackedScene" id=3]
[ext_resource path="res://obstacles/hill_4.tscn" type="PackedScene" id=4]

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@ -1,13 +0,0 @@
extends "res://obstacles/pairs/pair.gd"
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass