fix pruning bug, (increase in workset :()
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19dd0d3b2c
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@ -486,7 +486,7 @@ impl Game {
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},
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},
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GameMove(1..=9, _, _) => {
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GameMove(1..=9, _, _) => {
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let board = &mut self.boards[self.player];
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let board = &mut self.boards[self.player];
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if game_move.0 > self.factories.len() - 1 {
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if game_move.0 > self.factories.len() {
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return Err("That factory is out of bounds");
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return Err("That factory is out of bounds");
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}
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}
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19
src/main.rs
19
src/main.rs
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@ -19,17 +19,22 @@ fn main() -> Result<(), &'static str> {
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let mut rng = StdRng::seed_from_u64(42);
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let mut rng = StdRng::seed_from_u64(42);
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let mut game = Game::new(2)?;
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let mut game = Game::new(2)?;
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game.fill(StdRng::from_rng(&mut rng).expect("rng error"))?;
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game.fill(StdRng::from_rng(&mut rng).expect("rng error"))?;
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println!("{:#?}", game);
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println!("{:#?}", game);
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game.do_move(GameMove(3, Tile::Red, 3))?;
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game.do_move(GameMove(3, Tile::Red, 3))?;
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game.do_move(GameMove(1, Tile::Yellow, 2))?;
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game.do_move(GameMove(1, Tile::Yellow, 2))?;
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game.do_move(GameMove(4, Tile::Blue, 2))?;
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game.do_move(GameMove(4, Tile::Blue, 2))?;
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game.do_move(GameMove(0, Tile::Black, 4))?;
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game.do_move(GameMove(0, Tile::Black, 4))?;
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println!("{}", count_options(game, 1, 2));
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game.do_move(GameMove(5, Tile::Black, 1))?;
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game.do_move(GameMove(0, Tile::Blue, 3))?;
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Ok(())
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println!("{:#?}", game);
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println!("{}", count_options(game, 1, 2));
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Ok(())
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},
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},
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2 => calculate_options(),
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2 => calculate_options(),
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_ => Err("Not a valid program")
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_ => Err("Not a valid program")
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