smallvecs
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875e232054
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6bf2071850
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@ -39,6 +39,7 @@ version = "0.1.0"
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dependencies = [
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"coz",
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"rand",
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"smallvec",
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]
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[[package]]
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@ -93,6 +94,12 @@ dependencies = [
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"rand_core",
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]
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[[package]]
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name = "smallvec"
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version = "1.6.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "1a55ca5f3b68e41c979bf8c46a6f1da892ca4db8f94023ce0bd32407573b1ac0"
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[[package]]
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name = "wasi"
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version = "0.9.0+wasi-snapshot-preview1"
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@ -9,6 +9,7 @@ edition = "2018"
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[dependencies]
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rand = "0.8.0"
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coz = "0.1"
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smallvec = "1.6.0"
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[profile.release]
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debug = 1
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65
src/azul.rs
65
src/azul.rs
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@ -1,5 +1,6 @@
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use std::ops::{Deref, DerefMut};
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use rand::prelude::*;
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use smallvec::{SmallVec, smallvec};
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub enum Tile {
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@ -109,10 +110,10 @@ impl Iterator for GameMoveIter {
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}
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#[derive(Debug, Clone)]
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struct Bag (Vec<Tile>);
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struct Bag (SmallVec<[Tile; 128]>);
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impl Default for Bag {
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fn default() -> Self {
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let mut bag = Vec::<Tile>::with_capacity(100);
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let mut bag = SmallVec::<[Tile; 128]>::new();
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for _ in 0..20 {
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bag.push(Tile::Blue);
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};
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@ -134,37 +135,37 @@ impl Default for Bag {
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}
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impl Deref for Bag {
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type Target = Vec<Tile>;
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type Target = SmallVec<[Tile; 128]>;
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fn deref(&self) -> &Vec<Tile> {
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fn deref(&self) -> &SmallVec<[Tile; 128]> {
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&self.0
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}
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}
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impl DerefMut for Bag {
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fn deref_mut(&mut self) -> &mut Vec<Tile> {
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fn deref_mut(&mut self) -> &mut SmallVec<[Tile; 128]> {
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&mut self.0
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}
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}
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impl From<Vec<Tile>> for Bag {
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fn from(vector: Vec<Tile>) -> Bag {
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impl From<SmallVec<[Tile; 128]>> for Bag {
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fn from(vector: SmallVec<[Tile; 128]>) -> Bag {
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Bag(vector)
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}
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}
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#[derive(Default, Debug, Clone)]
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struct Factory (Vec<Tile>);
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struct Factory (SmallVec<[Tile; 4]>);
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impl Deref for Factory {
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type Target = Vec<Tile>;
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type Target = SmallVec<[Tile; 4]>;
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fn deref(&self) -> &Vec<Tile> {
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fn deref(&self) -> &SmallVec<[Tile; 4]> {
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&self.0
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}
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}
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impl DerefMut for Factory {
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fn deref_mut(&mut self) -> &mut Vec<Tile> {
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fn deref_mut(&mut self) -> &mut SmallVec<[Tile; 4]> {
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&mut self.0
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}
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}
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@ -172,38 +173,37 @@ impl DerefMut for Factory {
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#[derive(Debug, Clone)]
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struct Market (Vec<Tile>);
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struct Market (SmallVec<[Tile; 28]>);
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impl Default for Market {
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fn default() -> Self {
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let mut market = Vec::<Tile>::with_capacity(20);
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let mut market = SmallVec::<[Tile; 28]>::new();
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market.push(Tile::Start);
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Market(market)
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}
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}
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impl Deref for Market {
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type Target = Vec<Tile>;
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type Target = SmallVec<[Tile; 28]>;
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fn deref(&self) -> &Vec<Tile> {
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fn deref(&self) -> &SmallVec<[Tile; 28]> {
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&self.0
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}
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}
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impl DerefMut for Market {
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fn deref_mut(&mut self) -> &mut Vec<Tile> {
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fn deref_mut(&mut self) -> &mut SmallVec<[Tile; 28]> {
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&mut self.0
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}
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}
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type Patterns = [Vec<Tile>; 5];
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type Patterns = [SmallVec<[Tile; 5]>; 5];
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type Row = [bool; 5];
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type Wall = [Row; 5];
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#[derive(Debug, Clone)]
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#[derive(Debug, Clone, Default)]
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struct Board {
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score: u8,
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wall: Wall,
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floor: Vec<Tile>,
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floor: SmallVec<[Tile; 7]>,
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patterns: Patterns,
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}
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impl Board {
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@ -303,16 +303,6 @@ impl Board {
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return sum
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}
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}
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impl Default for Board {
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fn default() -> Self {
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Board {
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score: 0,
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wall: Wall::default(),
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floor: Vec::default(),
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patterns: Patterns::default()
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}
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}
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}
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#[derive(Debug, Clone)]
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pub struct Game {
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@ -348,7 +338,7 @@ impl Game {
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random: random,
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turn: 0,
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player: 0,
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box_top: Vec::<Tile>::with_capacity(100).into(),
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box_top: Bag(SmallVec::<[Tile; 128]>::new()),
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bag: Bag::default(),
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market: Market::default(),
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factories: factories,
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@ -416,8 +406,8 @@ impl Game {
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GameMove(_, Tile::Start, _) => return Err("You can't take the start tile specifically"),
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GameMove(0, _, 0) => {
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if self.market.contains(&game_move.1) {
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let mut hand = self.market.deref().clone();
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hand.retain(|&x| x == Tile::Start || x == game_move.1);
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let mut hand= self.market.clone();
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hand.retain(|x| *x == Tile::Start || *x == game_move.1);
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self.market.retain(|x| *x != Tile::Start && *x != game_move.1);
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board.floor.append(&mut hand)
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@ -442,7 +432,7 @@ impl Game {
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}
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let mut hand = self.market.deref().clone();
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hand.retain(|&x| x == Tile::Start || x == game_move.1);
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hand.retain(|x| *x == Tile::Start || *x == game_move.1);
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self.market.retain(|x| *x != Tile::Start && *x != game_move.1);
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for tile in hand.drain(..) {
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@ -472,10 +462,9 @@ impl Game {
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let factory = &mut self.factories[game_move.0 - 1];
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if factory.contains(&game_move.1) {
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let mut hand = factory.deref().clone();
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hand.retain(|&x| x == game_move.1);
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factory.retain(|&x| x != game_move.1);
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let mut hand = factory.clone();
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hand.retain(|x| *x == game_move.1);
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factory.retain(|x| *x != game_move.1);
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self.market.append(factory);
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@ -4,7 +4,7 @@ use rand::prelude::*;
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fn main() -> Result<(), &'static str> {
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let mut g_rng = StdRng::seed_from_u64(42);
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for _ in 0..10000 {
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for _ in 0..1000000 {
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let rng = match StdRng::from_rng(&mut g_rng) {
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Ok(r) => r,
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Err(e) => {
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