moved game2 to new file

This commit is contained in:
Daniel Olsen 2021-05-13 21:20:30 +02:00
parent 3b221f2514
commit fdc1ff4747
3 changed files with 517 additions and 513 deletions

View File

@ -645,516 +645,3 @@ fn game_move_iter() {
fn sizes() {
println!("size of azul game: {}", std::mem::size_of::<Game>());
}
use modular_bitfield::prelude::*;
#[derive(BitfieldSpecifier)]
#[bits = 3]
#[derive(Debug, Clone, Copy, PartialEq)]
enum Tile2 {
Blue,
Yellow,
Red,
Black,
Teal,
Start,
None
}
impl Tile2 {
fn is_none(&self) -> bool {
*self == Tile2::None
}
fn is_some(&self) -> bool {
!self.is_none()
}
}
#[derive(BitfieldSpecifier)]
#[derive(Debug)]
enum Player2 {
One,
Two
}
#[bitfield(filled = false)]
#[derive(BitfieldSpecifier)]
#[derive(Debug)]
struct Bag2 {
blue: B5,
yellow: B5,
red: B5,
black: B5,
teal: B5,
}
#[bitfield(filled = false)]
#[derive(BitfieldSpecifier)]
#[derive(Debug)]
struct Factory2 {
one: Tile2,
two: Tile2,
three: Tile2,
four: Tile2
}
impl Factory2 {
fn is_empty(&self) -> bool {
self.one().is_none()
&& self.two().is_none()
&& self.three().is_none()
&& self.four().is_none()
}
fn is_full(&self) -> bool {
self.one().is_some()
&& self.two().is_some()
&& self.three().is_some()
&& self.four().is_some()
}
fn add_to_first(&mut self, tile: Tile2) -> Result<(), Tile2> {
if self.one().is_none() {
self.set_one(tile);
return Ok(());
}
else if self.two().is_none() {
self.set_two(tile);
return Ok(());
}
else if self.three().is_none() {
self.set_three(tile);
return Ok(());
}
else if self.four().is_none() {
self.set_four(tile);
return Ok(());
}
Err(tile)
}
}
#[bitfield(filled = false)]
#[derive(BitfieldSpecifier)]
#[derive(Debug)]
struct Factories2 {
one: Factory2,
two: Factory2,
three: Factory2,
four: Factory2,
five: Factory2,
}
impl Factories2 {
fn is_empty(&self) -> bool {
self.one().is_empty()
&& self.two().is_empty()
&& self.three().is_empty()
&& self.four().is_empty()
&& self.five().is_empty()
}
fn add_to_firsts(&mut self, tile: Tile2) -> Result<(), Tile2>{
if !self.one().is_full() {
self.one().add_to_first(tile);
return Ok(())
}
else if !self.two().is_full() {
self.two().add_to_first(tile);
return Ok(())
}
else if !self.three().is_full() {
self.three().add_to_first(tile);
return Ok(())
}
else if !self.four().is_full() {
self.four().add_to_first(tile);
return Ok(())
}
else if !self.five().is_full() {
self.five().add_to_first(tile);
return Ok(())
}
Err(tile)
}
}
#[bitfield(filled = false)]
#[derive(BitfieldSpecifier)]
#[derive(Debug)]
struct Row2 {
one: bool,
two: bool,
three: bool,
four: bool,
five: bool
}
#[bitfield(filled = false)]
#[derive(BitfieldSpecifier)]
#[derive(Debug)]
struct Wall2 {
one: Row2,
two: Row2,
three: Row2,
four: Row2,
five: Row2
}
#[bitfield(filled = false)]
#[derive(BitfieldSpecifier)]
#[derive(Debug)]
struct Market2 {
blue: B5,
yellow: B5,
red: B5,
black: B5,
teal: B5,
start: bool
}
#[bitfield(filled = false)]
#[derive(BitfieldSpecifier)]
#[derive(Debug)]
struct Pattern2_1 (Tile2, B1);
#[bitfield(filled = false)]
#[derive(BitfieldSpecifier)]
#[derive(Debug)]
struct Pattern2_2 (Tile2, B2);
#[bitfield(filled = false)]
#[derive(BitfieldSpecifier)]
#[derive(Debug)]
struct Pattern2_3 (Tile2, B2);
#[bitfield(filled = false)]
#[derive(BitfieldSpecifier)]
#[derive(Debug)]
struct Pattern2_4 (Tile2, B3);
#[bitfield(filled = false)]
#[derive(BitfieldSpecifier)]
#[derive(Debug)]
struct Pattern2_5 (Tile2, B3);
#[bitfield(filled = false)]
#[derive(BitfieldSpecifier)]
#[derive(Debug)]
struct Patterns2 {
one: Pattern2_1,
two: Pattern2_2,
three: Pattern2_3,
four: Pattern2_4,
five: Pattern2_5,
}
#[bitfield(filled = false)]
#[derive(BitfieldSpecifier)]
#[derive(Debug)]
struct Board2 {
score: B7,
wall: Wall2,
patterns: Patterns2,
floor: Market2
}
/*#[bitfield(filled = false)]
#[derive(BitfieldSpecifier)]
struct Boards2 {
one: Board2,
two: Board2
}*/
#[bitfield]
#[derive(Debug, Copy, Clone)]
pub struct Game2 {
player: Player2,
box_top: Bag2,
bag: Bag2,
market: Market2,
factories: Factories2,
board_1: Board2,
board_2: Board2,
#[skip]
unused: B7
}
impl Game2 {
pub fn create() -> Self {
let game = Game2::new()
.with_player(Player2::One)
.with_box_top(Bag2::new()
.with_blue(0)
.with_yellow(0)
.with_red(0)
.with_black(0)
.with_teal(0)
)
.with_bag(Bag2::new()
.with_blue(20)
.with_yellow(20)
.with_red(20)
.with_black(20)
.with_teal(20)
)
.with_market(Market2::new()
.with_start(true)
.with_blue(0)
.with_yellow(0)
.with_red(0)
.with_black(0)
.with_teal(0)
)
.with_factories(Factories2::new()
.with_one(Factory2::new()
.with_one(Tile2::None)
.with_two(Tile2::None)
.with_three(Tile2::None)
.with_four(Tile2::None)
)
.with_two(Factory2::new()
.with_one(Tile2::None)
.with_two(Tile2::None)
.with_three(Tile2::None)
.with_four(Tile2::None)
)
.with_three(Factory2::new()
.with_one(Tile2::None)
.with_two(Tile2::None)
.with_three(Tile2::None)
.with_four(Tile2::None)
)
.with_four(Factory2::new()
.with_one(Tile2::None)
.with_two(Tile2::None)
.with_three(Tile2::None)
.with_four(Tile2::None)
)
.with_five(Factory2::new()
.with_one(Tile2::None)
.with_two(Tile2::None)
.with_three(Tile2::None)
.with_four(Tile2::None)
)
)
.with_board_1(Board2::new()
.with_score(0)
.with_wall(Wall2::new()
.with_one(Row2::new()
.with_one(false)
.with_two(false)
.with_three(false)
.with_four(false)
.with_five(false)
)
.with_two(Row2::new()
.with_one(false)
.with_two(false)
.with_three(false)
.with_four(false)
.with_five(false)
)
.with_three(Row2::new()
.with_one(false)
.with_two(false)
.with_three(false)
.with_four(false)
.with_five(false)
)
.with_four(Row2::new()
.with_one(false)
.with_two(false)
.with_three(false)
.with_four(false)
.with_five(false)
)
.with_five(Row2::new()
.with_one(false)
.with_two(false)
.with_three(false)
.with_four(false)
.with_five(false)
)
)
.with_patterns(Patterns2::new()
.with_one(Pattern2_1::new()
.with_0(Tile2::None)
.with_1(0)
)
.with_two(Pattern2_2::new()
.with_0(Tile2::None)
.with_1(0)
)
.with_three(Pattern2_3::new()
.with_0(Tile2::None)
.with_1(0)
)
.with_four(Pattern2_4::new()
.with_0(Tile2::None)
.with_1(0)
)
.with_five(Pattern2_5::new()
.with_0(Tile2::None)
.with_1(0)
)
)
.with_floor(Market2::new()
.with_start(false)
.with_blue(0)
.with_yellow(0)
.with_red(0)
.with_black(0)
.with_teal(0)
)
)
.with_board_2(Board2::new()
.with_score(0)
.with_wall(Wall2::new()
.with_one(Row2::new()
.with_one(false)
.with_two(false)
.with_three(false)
.with_four(false)
.with_five(false)
)
.with_two(Row2::new()
.with_one(false)
.with_two(false)
.with_three(false)
.with_four(false)
.with_five(false)
)
.with_three(Row2::new()
.with_one(false)
.with_two(false)
.with_three(false)
.with_four(false)
.with_five(false)
)
.with_four(Row2::new()
.with_one(false)
.with_two(false)
.with_three(false)
.with_four(false)
.with_five(false)
)
.with_five(Row2::new()
.with_one(false)
.with_two(false)
.with_three(false)
.with_four(false)
.with_five(false)
)
)
.with_patterns(Patterns2::new()
.with_one(Pattern2_1::new()
.with_0(Tile2::None)
.with_1(0)
)
.with_two(Pattern2_2::new()
.with_0(Tile2::None)
.with_1(0)
)
.with_three(Pattern2_3::new()
.with_0(Tile2::None)
.with_1(0)
)
.with_four(Pattern2_4::new()
.with_0(Tile2::None)
.with_1(0)
)
.with_five(Pattern2_5::new()
.with_0(Tile2::None)
.with_1(0)
)
)
.with_floor(Market2::new()
.with_start(false)
.with_blue(0)
.with_yellow(0)
.with_red(0)
.with_black(0)
.with_teal(0)
)
);
game
}
pub fn fill(&mut self, mut rng: StdRng) -> Result<(), &'static str> {
if !self.factories().is_empty() {
return Err("Factories are not empty");
}
for _ in 0..(4*5) {
let choices = [Tile2::Blue, Tile2::Yellow, Tile2::Red, Tile2::Black, Tile2::Teal];
let weights = [self.bag().blue(), self.bag().yellow(), self.bag().red(), self.bag().black(), self.bag().teal()];
let dist = WeightedIndex::new(&weights).unwrap();
let tile = choices[dist.sample(&mut rng)];
match self.set_factories(self.factories().add_to_firsts(tile)) {
Err(e) => return Err("Couldn't add tile to factory"),
Ok(_) => {
if tile == Tile2::Blue {
self.set_bag(self.bag().with_blue(self.bag().blue() - 1));
}
else if tile == Tile2::Yellow {
self.set_bag(self.bag().with_yellow(self.bag().yellow() - 1));
}
}
};
println!("{:?}", tile);
println!("{:#?}", self.bag());
//println!("{:#?}", self.factories());
}
Ok(())
/* for factory in &mut self.factories {
for _ in 0..4 {
if self.bag.len() == 0 && self.box_top.len() > 0 {
self.bag.append(&mut self.box_top);
}
else if self.bag.len() == 0 {
return Ok(())
}
else {
let tile_i:usize = rng.gen_range(0..self.bag.len());
let tile = self.bag.remove(tile_i);
factory.push(tile);
}
}
};
*/
}
/*pub fn do_move(&mut self, game_move: GameMove) -> Result<(), &'static str> {
match game_move {
() =>
}
}*/
}
use std::time::{Instant, Duration};
pub fn size_of_bitfields() -> Result<(), &'static str> {
//println!("size of bitfield game: {}", std::mem::size_of::<Game2>());
let game2 = Game2::create();
//println!("debug: {:#?}", game2);
//println!("{:?}", game2.into_bytes());
let now = Instant::now();
for _ in 0..1_000_000_000 {
let mut game2_2 = game2.clone();
game2_2.set_player(Player2::Two);
std::hint::black_box(game2_2);
}
let game_2_time = now.elapsed().as_nanos();
let game1 = Game::new(2)?;
let now = Instant::now();
for _ in 0..1_000_000_000 {
let mut game1_2 = game1.clone();
game1_2.turn = 1;
std::hint::black_box(game1_2);
}
let game_1_time = now.elapsed().as_nanos();
println!("{} | {}", game_1_time, game_2_time);
Ok(())
}

515
src/azul2.rs Normal file
View File

@ -0,0 +1,515 @@
use rand::prelude::*;
use rand::distributions::WeightedIndex;
use modular_bitfield::prelude::*;
#[derive(BitfieldSpecifier)]
#[bits = 3]
#[derive(Debug, Clone, Copy, PartialEq)]
enum Tile2 {
Blue,
Yellow,
Red,
Black,
Teal,
Start,
None
}
impl Tile2 {
fn is_none(&self) -> bool {
*self == Tile2::None
}
fn is_some(&self) -> bool {
!self.is_none()
}
}
#[derive(BitfieldSpecifier)]
#[derive(Debug)]
enum Player2 {
One,
Two
}
#[bitfield(filled = false)]
#[derive(BitfieldSpecifier)]
#[derive(Debug)]
struct Bag2 {
blue: B5,
yellow: B5,
red: B5,
black: B5,
teal: B5,
}
#[bitfield(filled = false)]
#[derive(BitfieldSpecifier)]
#[derive(Debug)]
struct Factory2 {
one: Tile2,
two: Tile2,
three: Tile2,
four: Tile2
}
impl Factory2 {
fn is_empty(&self) -> bool {
self.one().is_none()
&& self.two().is_none()
&& self.three().is_none()
&& self.four().is_none()
}
fn is_full(&self) -> bool {
self.one().is_some()
&& self.two().is_some()
&& self.three().is_some()
&& self.four().is_some()
}
fn add_to_first(&mut self, tile: Tile2) -> Result<(), Tile2> {
if self.one().is_none() {
self.set_one(tile);
return Ok(());
}
else if self.two().is_none() {
self.set_two(tile);
return Ok(());
}
else if self.three().is_none() {
self.set_three(tile);
return Ok(());
}
else if self.four().is_none() {
self.set_four(tile);
return Ok(());
}
Err(tile)
}
}
#[bitfield(filled = false)]
#[derive(BitfieldSpecifier)]
#[derive(Debug)]
struct Factories2 {
one: Factory2,
two: Factory2,
three: Factory2,
four: Factory2,
five: Factory2,
}
impl Factories2 {
fn is_empty(&self) -> bool {
self.one().is_empty()
&& self.two().is_empty()
&& self.three().is_empty()
&& self.four().is_empty()
&& self.five().is_empty()
}
fn add_to_firsts(&mut self, tile: Tile2) -> Result<(), Tile2>{
if !self.one().is_full() {
self.one().add_to_first(tile);
return Ok(())
}
else if !self.two().is_full() {
self.two().add_to_first(tile);
return Ok(())
}
else if !self.three().is_full() {
self.three().add_to_first(tile);
return Ok(())
}
else if !self.four().is_full() {
self.four().add_to_first(tile);
return Ok(())
}
else if !self.five().is_full() {
self.five().add_to_first(tile);
return Ok(())
}
Err(tile)
}
}
#[bitfield(filled = false)]
#[derive(BitfieldSpecifier)]
#[derive(Debug)]
struct Row2 {
one: bool,
two: bool,
three: bool,
four: bool,
five: bool
}
#[bitfield(filled = false)]
#[derive(BitfieldSpecifier)]
#[derive(Debug)]
struct Wall2 {
one: Row2,
two: Row2,
three: Row2,
four: Row2,
five: Row2
}
#[bitfield(filled = false)]
#[derive(BitfieldSpecifier)]
#[derive(Debug)]
struct Market2 {
blue: B5,
yellow: B5,
red: B5,
black: B5,
teal: B5,
start: bool
}
#[bitfield(filled = false)]
#[derive(BitfieldSpecifier)]
#[derive(Debug)]
struct Pattern2_1 (Tile2, B1);
#[bitfield(filled = false)]
#[derive(BitfieldSpecifier)]
#[derive(Debug)]
struct Pattern2_2 (Tile2, B2);
#[bitfield(filled = false)]
#[derive(BitfieldSpecifier)]
#[derive(Debug)]
struct Pattern2_3 (Tile2, B2);
#[bitfield(filled = false)]
#[derive(BitfieldSpecifier)]
#[derive(Debug)]
struct Pattern2_4 (Tile2, B3);
#[bitfield(filled = false)]
#[derive(BitfieldSpecifier)]
#[derive(Debug)]
struct Pattern2_5 (Tile2, B3);
#[bitfield(filled = false)]
#[derive(BitfieldSpecifier)]
#[derive(Debug)]
struct Patterns2 {
one: Pattern2_1,
two: Pattern2_2,
three: Pattern2_3,
four: Pattern2_4,
five: Pattern2_5,
}
#[bitfield(filled = false)]
#[derive(BitfieldSpecifier)]
#[derive(Debug)]
struct Board2 {
score: B7,
wall: Wall2,
patterns: Patterns2,
floor: Market2
}
/*#[bitfield(filled = false)]
#[derive(BitfieldSpecifier)]
struct Boards2 {
one: Board2,
two: Board2
}*/
#[bitfield]
#[derive(Debug, Copy, Clone)]
pub struct Game2 {
player: Player2,
box_top: Bag2,
bag: Bag2,
market: Market2,
factories: Factories2,
board_1: Board2,
board_2: Board2,
#[skip]
unused: B7
}
impl Game2 {
pub fn create() -> Self {
let game = Game2::new()
.with_player(Player2::One)
.with_box_top(Bag2::new()
.with_blue(0)
.with_yellow(0)
.with_red(0)
.with_black(0)
.with_teal(0)
)
.with_bag(Bag2::new()
.with_blue(20)
.with_yellow(20)
.with_red(20)
.with_black(20)
.with_teal(20)
)
.with_market(Market2::new()
.with_start(true)
.with_blue(0)
.with_yellow(0)
.with_red(0)
.with_black(0)
.with_teal(0)
)
.with_factories(Factories2::new()
.with_one(Factory2::new()
.with_one(Tile2::None)
.with_two(Tile2::None)
.with_three(Tile2::None)
.with_four(Tile2::None)
)
.with_two(Factory2::new()
.with_one(Tile2::None)
.with_two(Tile2::None)
.with_three(Tile2::None)
.with_four(Tile2::None)
)
.with_three(Factory2::new()
.with_one(Tile2::None)
.with_two(Tile2::None)
.with_three(Tile2::None)
.with_four(Tile2::None)
)
.with_four(Factory2::new()
.with_one(Tile2::None)
.with_two(Tile2::None)
.with_three(Tile2::None)
.with_four(Tile2::None)
)
.with_five(Factory2::new()
.with_one(Tile2::None)
.with_two(Tile2::None)
.with_three(Tile2::None)
.with_four(Tile2::None)
)
)
.with_board_1(Board2::new()
.with_score(0)
.with_wall(Wall2::new()
.with_one(Row2::new()
.with_one(false)
.with_two(false)
.with_three(false)
.with_four(false)
.with_five(false)
)
.with_two(Row2::new()
.with_one(false)
.with_two(false)
.with_three(false)
.with_four(false)
.with_five(false)
)
.with_three(Row2::new()
.with_one(false)
.with_two(false)
.with_three(false)
.with_four(false)
.with_five(false)
)
.with_four(Row2::new()
.with_one(false)
.with_two(false)
.with_three(false)
.with_four(false)
.with_five(false)
)
.with_five(Row2::new()
.with_one(false)
.with_two(false)
.with_three(false)
.with_four(false)
.with_five(false)
)
)
.with_patterns(Patterns2::new()
.with_one(Pattern2_1::new()
.with_0(Tile2::None)
.with_1(0)
)
.with_two(Pattern2_2::new()
.with_0(Tile2::None)
.with_1(0)
)
.with_three(Pattern2_3::new()
.with_0(Tile2::None)
.with_1(0)
)
.with_four(Pattern2_4::new()
.with_0(Tile2::None)
.with_1(0)
)
.with_five(Pattern2_5::new()
.with_0(Tile2::None)
.with_1(0)
)
)
.with_floor(Market2::new()
.with_start(false)
.with_blue(0)
.with_yellow(0)
.with_red(0)
.with_black(0)
.with_teal(0)
)
)
.with_board_2(Board2::new()
.with_score(0)
.with_wall(Wall2::new()
.with_one(Row2::new()
.with_one(false)
.with_two(false)
.with_three(false)
.with_four(false)
.with_five(false)
)
.with_two(Row2::new()
.with_one(false)
.with_two(false)
.with_three(false)
.with_four(false)
.with_five(false)
)
.with_three(Row2::new()
.with_one(false)
.with_two(false)
.with_three(false)
.with_four(false)
.with_five(false)
)
.with_four(Row2::new()
.with_one(false)
.with_two(false)
.with_three(false)
.with_four(false)
.with_five(false)
)
.with_five(Row2::new()
.with_one(false)
.with_two(false)
.with_three(false)
.with_four(false)
.with_five(false)
)
)
.with_patterns(Patterns2::new()
.with_one(Pattern2_1::new()
.with_0(Tile2::None)
.with_1(0)
)
.with_two(Pattern2_2::new()
.with_0(Tile2::None)
.with_1(0)
)
.with_three(Pattern2_3::new()
.with_0(Tile2::None)
.with_1(0)
)
.with_four(Pattern2_4::new()
.with_0(Tile2::None)
.with_1(0)
)
.with_five(Pattern2_5::new()
.with_0(Tile2::None)
.with_1(0)
)
)
.with_floor(Market2::new()
.with_start(false)
.with_blue(0)
.with_yellow(0)
.with_red(0)
.with_black(0)
.with_teal(0)
)
);
game
}
pub fn fill(&mut self, mut rng: StdRng) -> Result<(), &'static str> {
if !self.factories().is_empty() {
return Err("Factories are not empty");
}
for _ in 0..(4*5) {
let choices = [Tile2::Blue, Tile2::Yellow, Tile2::Red, Tile2::Black, Tile2::Teal];
let weights = [self.bag().blue(), self.bag().yellow(), self.bag().red(), self.bag().black(), self.bag().teal()];
let dist = WeightedIndex::new(&weights).unwrap();
let tile = choices[dist.sample(&mut rng)];
/* match self.set_factories(self.factories().add_to_firsts(tile)) {
Err(e) => return Err("Couldn't add tile to factory"),
Ok(_) => {
if tile == Tile2::Blue {
self.set_bag(self.bag().with_blue(self.bag().blue() - 1));
}
else if tile == Tile2::Yellow {
self.set_bag(self.bag().with_yellow(self.bag().yellow() - 1));
}
}
}; */
println!("{:?}", tile);
println!("{:#?}", self.bag());
//println!("{:#?}", self.factories());
}
Ok(())
/* for factory in &mut self.factories {
for _ in 0..4 {
if self.bag.len() == 0 && self.box_top.len() > 0 {
self.bag.append(&mut self.box_top);
}
else if self.bag.len() == 0 {
return Ok(())
}
else {
let tile_i:usize = rng.gen_range(0..self.bag.len());
let tile = self.bag.remove(tile_i);
factory.push(tile);
}
}
};
*/
}
/*pub fn do_move(&mut self, game_move: GameMove) -> Result<(), &'static str> {
match game_move {
() =>
}
}*/
}
use std::time::{Instant, Duration};
pub fn size_of_bitfields() -> Result<(), &'static str> {
//println!("size of bitfield game: {}", std::mem::size_of::<Game2>());
let game2 = Game2::create();
//println!("debug: {:#?}", game2);
//println!("{:?}", game2.into_bytes());
let now = Instant::now();
for _ in 0..1_000_000_000 {
let mut game2_2 = game2.clone();
game2_2.set_player(Player2::Two);
std::hint::black_box(game2_2);
}
let game_2_time = now.elapsed().as_nanos();
// let game1 = Game::new(2)?;
let now = Instant::now();
for _ in 0..1_000_000_000 {
// let mut game1_2 = game1.clone();
// game1_2.turn = 1;
// std::hint::black_box(game1_2);
}
let game_1_time = now.elapsed().as_nanos();
println!("{} | {}", game_1_time, game_2_time);
Ok(())
}

View File

@ -2,6 +2,8 @@
mod azul;
use azul::*;
mod azul2;
use azul2::*;
use rand::prelude::*;
//#[global_allocator]