2021-01-02 02:25:39 +01:00
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use std::ops::{Deref, DerefMut};
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2021-01-03 00:15:45 +01:00
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use rand::prelude::*;
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2021-01-05 15:47:12 +01:00
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use smallvec::{SmallVec, smallvec};
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2021-01-02 02:25:39 +01:00
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2021-01-05 23:04:38 +01:00
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use alloc_counter::{AllocCounterSystem, no_alloc};
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#[global_allocator]
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static A: AllocCounterSystem = AllocCounterSystem;
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2021-01-03 04:44:48 +01:00
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#[derive(Debug, Clone, Copy, PartialEq)]
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2021-01-03 00:15:45 +01:00
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pub enum Tile {
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2021-01-02 01:30:02 +01:00
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Start,
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2021-01-01 23:07:16 +01:00
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Blue,
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Yellow,
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Red,
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Black,
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Teal
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}
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2021-01-06 14:37:51 +01:00
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impl Default for Tile {
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fn default() -> Self {
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Tile::Blue
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}
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}
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2021-01-05 07:38:56 +01:00
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impl IntoIterator for Tile {
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type Item = Tile;
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type IntoIter = TileIter;
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fn into_iter(self) -> Self::IntoIter {
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TileIter {
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current: self
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}
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}
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}
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pub struct TileIter {
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current: Tile
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}
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impl Iterator for TileIter {
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type Item = Tile;
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fn next(&mut self) -> Option<Tile>{
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match self.current {
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Tile::Blue => {
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let next = Tile::Yellow;
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self.current = next;
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Some(next)
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},
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Tile::Yellow => {
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let next = Tile::Red;
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self.current = next;
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Some(next)
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},
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Tile::Red => {
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let next = Tile::Black;
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self.current = next;
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Some(next)
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},
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Tile::Black => {
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let next = Tile::Teal;
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self.current = next;
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Some(next)
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},
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_ => None
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}
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}
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}
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2021-01-03 00:15:45 +01:00
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// factory, color, pattern line
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2021-01-05 07:38:56 +01:00
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#[derive(Debug, Clone, Copy, PartialEq)]
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2021-01-03 00:15:45 +01:00
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pub struct GameMove (pub usize, pub Tile, pub usize);
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2021-01-04 10:01:06 +01:00
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impl Default for GameMove {
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fn default() -> Self {
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2021-01-04 11:24:49 +01:00
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GameMove(0, Tile::Blue, 1)
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2021-01-04 10:01:06 +01:00
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}
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}
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2021-01-05 07:38:56 +01:00
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impl IntoIterator for GameMove {
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type Item = GameMove;
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type IntoIter = GameMoveIter;
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fn into_iter(self) -> Self::IntoIter {
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GameMoveIter {
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2021-01-06 10:26:33 +01:00
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players: 4,
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2021-01-05 07:38:56 +01:00
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current: self
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}
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}
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}
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2021-01-06 10:26:33 +01:00
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#[derive(Debug)]
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2021-01-05 07:38:56 +01:00
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pub struct GameMoveIter {
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2021-01-06 10:26:33 +01:00
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players: u8,
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2021-01-05 07:38:56 +01:00
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current: GameMove
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}
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2021-01-06 10:26:33 +01:00
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impl GameMoveIter {
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pub fn new(players: u8) -> Self {
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GameMoveIter {
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players: players,
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current: GameMove::default()
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}
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}
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}
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fn get_n_factories(players: u8) -> Result<u8, &'static str> {
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return match players {
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2 => Ok(5),
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3 => Ok(7),
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4 => Ok(9),
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_ => Err("Not a valid amount of players")
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};
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}
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2021-01-05 07:38:56 +01:00
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impl Iterator for GameMoveIter {
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type Item = GameMove;
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fn next(&mut self) -> Option<GameMove> {
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let factory = self.current.0;
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let tile = self.current.1;
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let pattern = self.current.2;
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2021-01-06 10:26:33 +01:00
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let max_factories = match get_n_factories(self.players) {
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Ok(n) => n,
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Err(_) => return None
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} as usize;
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if factory == max_factories && tile == Tile::Teal && pattern == 0 {
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2021-01-05 07:38:56 +01:00
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return None
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}
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2021-01-06 10:26:33 +01:00
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else if factory == max_factories && tile == Tile::Teal {
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2021-01-05 07:38:56 +01:00
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let next = GameMove(0, Tile::Blue, (pattern + 1) % 6);
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self.current = next;
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return Some(next)
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}
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2021-01-06 10:26:33 +01:00
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else if factory == max_factories {
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2021-01-05 07:38:56 +01:00
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let next = GameMove(0, tile.into_iter().next().unwrap(), pattern);
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self.current = next;
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return Some(next)
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}
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else {
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let next = GameMove(factory + 1, tile, pattern);
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self.current = next;
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return Some(next)
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}
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}
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}
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2021-01-03 00:15:45 +01:00
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2021-01-06 14:37:51 +01:00
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#[derive(Clone, Debug, Copy)]
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struct Bag (tinyvec::ArrayVec::<[Tile; 128]>);
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2021-01-01 23:07:16 +01:00
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impl Default for Bag {
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fn default() -> Self {
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2021-01-06 14:37:51 +01:00
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let mut bag = tinyvec::ArrayVec::<[Tile; 128]>::new();
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2021-01-02 02:25:39 +01:00
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for _ in 0..20 {
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bag.push(Tile::Blue);
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};
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for _ in 0..20 {
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bag.push(Tile::Yellow);
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};
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for _ in 0..20 {
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bag.push(Tile::Red);
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};
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for _ in 0..20 {
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bag.push(Tile::Black);
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};
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for _ in 0..20 {
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bag.push(Tile::Teal);
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};
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Bag(bag)
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2021-01-01 23:07:16 +01:00
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}
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}
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2021-01-02 02:25:39 +01:00
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impl Deref for Bag {
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2021-01-06 14:37:51 +01:00
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type Target = tinyvec::ArrayVec<[Tile; 128]>;
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2021-01-02 02:25:39 +01:00
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2021-01-06 14:37:51 +01:00
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fn deref(&self) -> &tinyvec::ArrayVec<[Tile; 128]> {
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2021-01-02 02:25:39 +01:00
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&self.0
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}
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}
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impl DerefMut for Bag {
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2021-01-06 14:37:51 +01:00
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fn deref_mut(&mut self) -> &mut tinyvec::ArrayVec<[Tile; 128]> {
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2021-01-02 02:25:39 +01:00
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&mut self.0
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}
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}
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2021-01-06 14:37:51 +01:00
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impl From<tinyvec::ArrayVec<[Tile; 128]>> for Bag {
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fn from(vector: tinyvec::ArrayVec<[Tile; 128]>) -> Bag {
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2021-01-03 00:15:45 +01:00
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Bag(vector)
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}
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}
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2021-01-02 02:25:39 +01:00
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2021-01-06 14:37:51 +01:00
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#[derive(Default, Debug, Copy)]
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struct Factory (tinyvec::ArrayVec<[Tile; 4]>);
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2021-01-05 23:04:38 +01:00
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impl Clone for Factory {
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#[no_alloc]
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fn clone(&self) -> Self {
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Factory(self.0.clone())
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}
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}
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2021-01-02 02:25:39 +01:00
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impl Deref for Factory {
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2021-01-06 14:37:51 +01:00
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type Target = tinyvec::ArrayVec<[Tile; 4]>;
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2021-01-02 02:25:39 +01:00
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2021-01-06 14:37:51 +01:00
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fn deref(&self) -> &tinyvec::ArrayVec<[Tile; 4]> {
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2021-01-02 02:25:39 +01:00
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&self.0
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}
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}
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impl DerefMut for Factory {
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2021-01-06 14:37:51 +01:00
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fn deref_mut(&mut self) -> &mut tinyvec::ArrayVec<[Tile; 4]> {
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2021-01-02 02:25:39 +01:00
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&mut self.0
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}
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2021-01-01 23:07:16 +01:00
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}
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2021-01-02 02:25:39 +01:00
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2021-01-03 04:44:48 +01:00
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2021-01-03 00:15:45 +01:00
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#[derive(Debug, Clone)]
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2021-01-05 15:47:12 +01:00
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struct Market (SmallVec<[Tile; 28]>);
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2021-01-01 23:07:16 +01:00
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impl Default for Market {
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fn default() -> Self {
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2021-01-05 15:47:12 +01:00
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let mut market = SmallVec::<[Tile; 28]>::new();
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2021-01-02 02:25:39 +01:00
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market.push(Tile::Start);
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Market(market)
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2021-01-01 23:07:16 +01:00
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}
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}
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2021-01-02 02:25:39 +01:00
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impl Deref for Market {
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2021-01-05 15:47:12 +01:00
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type Target = SmallVec<[Tile; 28]>;
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2021-01-02 02:25:39 +01:00
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2021-01-05 15:47:12 +01:00
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fn deref(&self) -> &SmallVec<[Tile; 28]> {
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2021-01-02 02:25:39 +01:00
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&self.0
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}
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}
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impl DerefMut for Market {
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2021-01-05 15:47:12 +01:00
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fn deref_mut(&mut self) -> &mut SmallVec<[Tile; 28]> {
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2021-01-02 02:25:39 +01:00
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&mut self.0
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}
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}
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2021-01-06 14:37:51 +01:00
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type Patterns = [tinyvec::ArrayVec<[Tile; 5]>; 5];
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2021-01-01 23:07:16 +01:00
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type Row = [bool; 5];
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type Wall = [Row; 5];
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2021-01-05 15:47:12 +01:00
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#[derive(Debug, Clone, Default)]
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2021-01-01 23:07:16 +01:00
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struct Board {
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score: u8,
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wall: Wall,
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2021-01-05 15:47:12 +01:00
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floor: SmallVec<[Tile; 7]>,
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2021-01-01 23:07:16 +01:00
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patterns: Patterns,
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}
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2021-01-03 22:09:40 +01:00
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impl Board {
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fn wall_index(color: Tile, row: usize) -> Result<usize, &'static str> {
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match row {
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0 => {
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match color {
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Tile::Blue => Ok(0),
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Tile::Yellow => Ok(1),
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Tile::Red => Ok(2),
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Tile::Black => Ok(3),
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Tile::Teal => Ok(4),
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_ => return Err("Not a valid tile on the wall")
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}
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},
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1 => {
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match color {
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Tile::Blue => Ok(1),
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Tile::Yellow => Ok(2),
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Tile::Red => Ok(3),
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Tile::Black => Ok(4),
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Tile::Teal => Ok(0),
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_ => return Err("Not a valid tile on the wall")
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}
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},
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2 => {
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match color {
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Tile::Blue => Ok(2),
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Tile::Yellow => Ok(3),
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Tile::Red => Ok(4),
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Tile::Black => Ok(0),
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Tile::Teal => Ok(1),
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_ => return Err("Not a valid tile on the wall")
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}
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},
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3 => {
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match color {
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Tile::Blue => Ok(3),
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Tile::Yellow => Ok(4),
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Tile::Red => Ok(0),
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Tile::Black => Ok(1),
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Tile::Teal => Ok(2),
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_ => return Err("Not a valid tile on the wall")
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}
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},
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4 => {
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match color {
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Tile::Blue => Ok(4),
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Tile::Yellow => Ok(0),
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Tile::Red => Ok(1),
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Tile::Black => Ok(2),
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Tile::Teal => Ok(3),
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_ => return Err("Not a valid tile on the wall")
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}
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},
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_ => return Err("Not a valid row on the wall")
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}
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}
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fn connected(&self, coordinate: (usize, usize)) -> u8 {
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let wall = self.wall;
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let mut sum = 0;
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let mut active = false;
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let mut count = 0;
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for i in 0..5 {
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if active == true && wall[coordinate.0][i] == false {
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break;
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} else if wall[coordinate.0][i] == false {
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count = 0;
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} else if (coordinate.0, i) == coordinate {
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active = true;
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count += 1;
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} else {
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count += 1;
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}
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}
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sum += count;
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let mut active = false;
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let mut count = 0;
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for i in 0..5 {
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if active == true && wall[i][coordinate.1] == false {
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break;
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} else if wall[i][coordinate.1] == false {
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count = 0;
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} else if (i, coordinate.1) == coordinate {
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active = true;
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count += 1;
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} else {
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count += 1;
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}
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}
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sum += count;
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return sum
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}
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}
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2021-01-01 23:07:16 +01:00
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2021-01-04 12:24:37 +01:00
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#[derive(Debug, Clone)]
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2021-01-01 23:07:16 +01:00
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pub struct Game {
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turn: u32,
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player: usize,
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box_top: Bag,
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bag: Bag,
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market: Market,
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factories: SmallVec<[Factory; 5]>, // TODO set to 9?
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boards: SmallVec<[Board; 2]> // TODO set to 4?
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}
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impl Game {
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pub fn new(players: u8) -> Result<Game, &'static str> {
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let n_factories = get_n_factories(players)?;
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let mut factories = SmallVec::<[Factory; 5]>::new();
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for _ in 0..n_factories {
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factories.push(Factory::default())
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}
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let mut boards = SmallVec::<[Board; 2]>::new();
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for _ in 0..players {
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boards.push(Board::default());
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}
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let game = Game {
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turn: 0,
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player: 0,
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box_top: Bag(tinyvec::ArrayVec::<[Tile; 128]>::new()),
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bag: Bag::default(),
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market: Market::default(),
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factories: factories,
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boards: boards
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};
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2021-01-01 23:07:16 +01:00
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Ok(game)
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}
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pub fn fill(&mut self, mut rng: StdRng) -> Result<(), &'static str> {
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for factory in &self.factories {
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if factory.len() != 0 {
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return Err("Cannot fill, factories are not empty")
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};
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};
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for factory in &mut self.factories {
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for _ in 0..4 {
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if self.bag.len() == 0 && self.box_top.len() > 0 {
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self.bag.append(&mut self.box_top);
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}
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else if self.bag.len() == 0 {
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return Ok(())
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}
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else {
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let tile_i:usize = rng.gen_range(0..self.bag.len());
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let tile = self.bag.remove(tile_i);
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factory.push(tile);
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}
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}
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};
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Ok(())
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}
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fn score(&mut self) -> Result<(), &'static str> {
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for board in &mut self.boards {
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for row in 0..4 {
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if board.patterns[row].len() == (row + 1) {
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let color = board.patterns[row].remove(0);
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let index = Board::wall_index(color, row)?;
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board.wall[row][index] = true;
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board.score += board.connected((row, index));
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2021-01-06 14:37:51 +01:00
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self.box_top.extend_from_slice(board.patterns[row].as_slice());
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board.patterns[row].clear();
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2021-01-03 22:09:40 +01:00
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}
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}
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let negative = match board.floor.len() {
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0 => 0,
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1 => 1,
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2 => 2,
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3 => 4,
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4 => 6,
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5 => 8,
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6 => 11,
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_ => 14
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};
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board.score -= negative;
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}
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Ok(())
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}
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// #[no_alloc(forbid)]
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pub fn do_move(&mut self, game_move: GameMove) -> Result<(), &'static str> {
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let board = &mut self.boards[self.player];
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match game_move {
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GameMove(_, Tile::Start, _) => return Err("You can't take the start tile specifically"),
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GameMove(0, _, 0) => {
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if self.market.contains(&game_move.1) {
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let mut hand= self.market.clone();
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hand.retain(|x| *x == Tile::Start || *x == game_move.1);
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self.market.retain(|x| *x != Tile::Start && *x != game_move.1);
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board.floor.append(&mut hand);
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}
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else {
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return Err("Market does not contain selected tile")
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}
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},
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GameMove(0, _, 1..=6) => {
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if self.market.len() == 0 {
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return Err("Market is empty");
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}
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else if self.market.contains(&game_move.1) {
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let target = &mut board.patterns[game_move.2 - 1];
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if target.first().is_some() && target[0] != game_move.1 {
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return Err("That pattern line already contains a different color")
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}
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let empty = game_move.2 - target.len();
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if empty == 0 {
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return Err("That pattern is full")
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}
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let mut hand = self.market.deref().clone();
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hand.retain(|x| *x == Tile::Start || *x == game_move.1);
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self.market.retain(|x| *x != Tile::Start && *x != game_move.1);
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for tile in hand.drain(..) {
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let empty = game_move.2 - target.len();
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if tile == Tile::Start {
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board.floor.push(tile);
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}
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else {
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if empty >= 1 {
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target.push(tile);
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}
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else {
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board.floor.push(tile)
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}
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}
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}
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}
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else {
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return Err("Market does not contain selected tile")
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}
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},
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GameMove(1..=9, _, _) => {
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let board = &mut self.boards[self.player];
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if game_move.0 > self.factories.len() - 1 {
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return Err("That factory is out of bounds");
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}
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let factory = self.factories[game_move.0 - 1].deref_mut();
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if factory.contains(&game_move.1) {
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let mut hand = factory.clone();
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hand.retain(|x| *x == game_move.1);
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factory.retain(|x| *x != game_move.1);
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2021-01-06 14:37:51 +01:00
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self.market.extend_from_slice(factory.as_slice());
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factory.clear();
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2021-01-03 22:09:40 +01:00
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match game_move.2 {
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0 => {
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board.floor.extend_from_slice(hand.as_slice());
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},
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1..=9 => {
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let target = &mut board.patterns[game_move.2 - 1];
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if target.first().is_some() && target[0] != game_move.1 {
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return Err("That pattern line already contains a different color")
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}
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let empty = game_move.2 - target.len();
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if hand.len() <= empty {
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target.extend_from_slice(hand.as_slice());
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hand.clear();
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2021-01-03 22:09:40 +01:00
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}
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else if empty != 0 {
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for tile in hand.drain(..) {
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let empty = game_move.2 - target.len();
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2021-01-03 22:09:40 +01:00
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if empty >= 1 {
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target.push(tile);
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}
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else {
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board.floor.push(tile)
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}
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}
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}
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else {
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return Err("That pattern line is full")
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}
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},
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_ => return Err("Not a valid destination")
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}
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}
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else {
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return Err("That tile is not in that factory")
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}
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},
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GameMove(_,_,_) => return Err("Not a valid move")
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2021-01-03 00:15:45 +01:00
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}
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2021-01-03 22:09:40 +01:00
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let mut empty = true;
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for factory in &mut self.factories {
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if factory.len() != 0 {
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empty = false;
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break;
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}
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2021-01-03 04:44:48 +01:00
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}
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2021-01-03 22:09:40 +01:00
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if empty == true {
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2021-01-04 15:45:07 +01:00
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if self.market.len() != 0 {
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2021-01-03 22:09:40 +01:00
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empty = false;
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}
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2021-01-03 04:44:48 +01:00
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}
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2021-01-03 22:09:40 +01:00
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if empty == true {
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2021-01-04 15:45:07 +01:00
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self.score()?;
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2021-01-03 04:44:48 +01:00
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}
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else {
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2021-01-04 15:45:07 +01:00
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self.player = (self.player + 1) % self.boards.len();
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}
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2021-01-04 15:45:07 +01:00
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self.turn += 1;
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2021-01-03 00:15:45 +01:00
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2021-01-04 15:45:07 +01:00
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Ok(())
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2021-01-03 00:15:45 +01:00
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}
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2021-01-03 04:44:48 +01:00
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}
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// Tests
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2021-01-05 07:38:56 +01:00
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pub fn complicated() -> Result<Game, &'static str> {
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2021-01-06 14:37:51 +01:00
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let mut game = Game::new(2)?;
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2021-01-05 07:38:56 +01:00
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let mut tiles = Tile::Blue;
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for factory in &mut game.factories {
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for _ in 0..4 {
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factory.push(tiles);
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tiles = tiles.into_iter().next().unwrap_or(Tile::Blue);
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}
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}
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Ok(game)
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}
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2021-01-03 04:44:48 +01:00
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#[test]
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fn bag() {
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2021-01-04 15:45:07 +01:00
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let game = Game::new(2, StdRng::seed_from_u64(123)).unwrap();
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2021-01-03 04:44:48 +01:00
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let bag = game.bag;
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assert_eq!(bag.len(), 100);
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let mut reds = bag.clone();
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reds.retain(|x| *x == Tile::Red);
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assert_eq!(reds.len(), 20);
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2021-01-03 22:09:40 +01:00
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}
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#[test]
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fn connected() -> Result<(), String> {
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let mut board = Board::default();
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board.wall[0] = [false, false, false, false, false];
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board.wall[1] = [true, false, true, false, false];
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board.wall[2] = [true, false, true, false, false];
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board.wall[3] = [true, false, false, false, false];
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board.wall[4] = [true, true, true, false, false];
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let coordinate = (4 as usize, Board::wall_index(Tile::Yellow, 4)?);
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assert_eq!(coordinate, (4,0));
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let score = board.connected(coordinate);
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assert_eq!(score, 7);
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Ok(())
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2021-01-05 07:38:56 +01:00
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}
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#[test]
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fn game_move_iter() {
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let i = GameMove::default();
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println!("Original: {:?}", i);
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assert_eq!(i.into_iter().next().unwrap(), GameMove(1, Tile::Blue, 1));
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assert_eq!(i.into_iter().count(), 5)
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2021-01-01 23:07:16 +01:00
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}
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